GameTap recently spoke with Pete Smith, senior producer at Sony Computer Entertainment, to find out more about how LittleBigPlanet users will be able to play and create together, but also what he expects will happen when the game finally gets into our hands this fall.
Smith mentioned in the interview how people are already doing totally unexpected things with LittleBigPlanet's creation tools, they we're surprised to hear that members of the team have already even created entirely different games that don't even revolve around platforming. One level that was created resembled Pong, with a single sackboy on each side of the screen bouncing an object around in the middle of the level. Needless to say, they're anxiously awaiting to see what else people are able to do with LittleBigPlanet's toolset.
A little segment of Gametap's interview below:
GameTap: Speaking of Halo 3, and the Forge specifically, people have come up with ideas that weren't originally intended for that game. Do you expect the same sort of thing to happen with LittleBigPlanet?
Pete Smith: Definitely--and that's already happening. One of the levels that we kind of have behind the scenes is not even a platformer. It's just on a single screen. People are asking, "Could you do a shooter?" And we're saying, "If you can build it, you can do it." There are so many things you can do and it's amazing. We've got things like pivot points, and you think that it spins things and that's the only way it can be used. Then you let the designers get their hands on it, and they do the most amazing things. One week, the team went mad building robots and machines that stomp around and fire things. It's like, what have you put new into the game to do that? But no, it's all the same stuff. We're just using it in a different way.
I think if you look at something like Forza, [Microsoft's racing game], the car customization tools in that are very simple, but the results are quite spectacular. I think with the tools we're giving and the fact that it's a gameplay experience to build things, we're just going to blow people away who have been doing this stuff. They've been doing it well, but we're just a whole level above that. It's quite mindblowing when you see what some of the designers are doing.