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Prequel Proliferation: The Future of Games is Stuck in the Past

In this beginning column of a larger story, Clint takes to task the indefensible state of storytelling in gaming and the new favorite crutch of publishers whose marquee trilogies happened to become unfortunately concluded:

Sometimes when I find myself enveloped in the glacial shadow of an impassable and mammoth slab of writer's block I like to take into consideration the mission statement of The Player Character. As I sit and stare at the soul smothering vacuum of an empty virtual page and consider what it is we're trying to accomplish my fingers invariably begin to move and sporadic thoughts spill out with reckless abandon. Not the case this week. Perhaps it's the subject I've chosen that has stymied my wellspring of ideas. I'm critically overcome with lack of emotion.

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