After playing the demo, I can confirm that the game is fun to play. Of course it is definitely not in the same caliber as the Gears of war or Uncharted series, but that doesn't mean it's bad!
It's still a fun 3rd person shooter that adds some cool mechanics like telling your squad mates which enemies to shoot. The characters are pretty humorous and makes me want to know more about their mission objectives and adventures. But it's still not worthy in my opinion of a 60 dollar purchase.
I will be getting this when it hits the 20 dollar bargain bin at Wal- Mart. Sorry....
The characters are humorous in typical dude-bro fashion with a hint of "military realism". There's the typical jokster, the token black guy and the level-headed main character. It's horribly cliche and unlike you I actually didn't care about them. It still felt like Marcus, Baird and Dom.
I do agree that this wouldn't be a bad game to pick up for $20 from GameStop.
I wil get this on release day. Lolipop was fun but short and I need a new shooter to play anyways as I play sp campaign mostly. I hope it turns out decent ith good reviews and some fun game play elements as I have been watching this game for a few years now.
I've tried the demo and truthfully the Unreal 3 engine ruined it. It feel too much like any other game that uses the same U3 assets before it without any major modifications to make it unique.
I first noticed this..phenomena(?)...while playing BulletStorm. The graphics, the animation, character physical build, environmental bits and pieces (plants, terrains, objects) looks so much like other U3-powered games before it. I noticed that the plants and terrain look like they're leftovers from Batman Arkham City and Wolverine Origins. The characters move and look like they're Gear of Wars rejects with similar looking armor suits and bulky main rifles. The game felt as if the developers just slapped on together whatever parts they've got form other games and be done with it. You can't shake the feeling that you've seen those things before.
With Spec Ops...the sense of a quick slapped-on familiarity permeates the whole demo. It gave me the BulletStorm vibe throughout the whole play through. The red, sand-filtered sun and the giant sand barrier around Dubai are the major red flag. To make matters worst, the weapon sounds felt too weak. The M4 sounded louder and punchier than a M249 (and if I'm not mistaken, the carbine felt bigger than the machine gun!)
I know that the Unreal 3 engine is supposed to make a developer work easier but when your game felt too much like a Frankenstein product, it's pretty much doomed. The last time I felt Unreal 3 doesn't feel like a patched-up job was Mirror's Edge. Batman Arkham City heavily modified the U3 (thanks to DX11) to make it stand out but the familiarity still lingers here and there. There was that part where Batman fought the immortal ninja in a sandy dream battle sequence reminded me of the sandy places in BulletStorm and the Spec Ops demo.
I'm interested in Spec Ops story but when you spent most of the time saying "Oh, look. It's the barrel/sun/plant/brick cover from that other U3-powered game," it's distracting. You can say you won't be paying much attention during the fire fights but you brain will subconsciously register those things and nag you all the time.
Just because a game uses good things from other games doesn't mean you have to condemn it. Look at how many games take things from Bioshock after that came out. The game looks good and the setting alone is different than most games.
Now that I think about it, I have to step back from condemning CoD:MW franchise for being cut-and-paste product anymore. At least it only has several sequels using the same engine/assets. The Unreal 3 engine instead has a whole library of games (that outnumber the CoD:MW sequels) that rehashes the same assets among each other.
There are a lot of different competing developers using U3 and yet so much of their game content look/feel similar. You just can't shake that feeling when playing a lot of Unreal 3-powered games. You'd think after half a decade there would be a vast number of different assets in the U3 development kit but no. Different developers and yet their games look too similar regardless of the setting. The only other time that I feel this way is with...PC mods that simply re-use the vanilla games' assets. That's not right since most of them are established developers using fully-licensed U3 engine with millions of dollars at their disposal.
Games need to be unique if they want to outlast the competitions. To get stand out in the crowd so more people would buy them. Sharing/rehashing (too much) assets is not helping them to be unique. Just like some of the comments here : "It's a Gears of War clone!" so it already not unique in the gameplay element (third person shooter, cover based combat) apart for the squad control. The story is the only thing that Spec Ops can hang to in order to survive.
It's still a fun 3rd person shooter that adds some cool mechanics like telling your squad mates which enemies to shoot. The characters are pretty humorous and makes me want to know more about their mission objectives and adventures. But it's still not worthy in my opinion of a 60 dollar purchase.
I will be getting this when it hits the 20 dollar bargain bin at Wal- Mart. Sorry....
The characters are humorous in typical dude-bro fashion with a hint of "military realism". There's the typical jokster, the token black guy and the level-headed main character. It's horribly cliche and unlike you I actually didn't care about them. It still felt like Marcus, Baird and Dom.
I do agree that this wouldn't be a bad game to pick up for $20 from GameStop.
http://www.youtube.com/watc...
I first noticed this..phenomena(?)...while playing BulletStorm. The graphics, the animation, character physical build, environmental bits and pieces (plants, terrains, objects) looks so much like other U3-powered games before it. I noticed that the plants and terrain look like they're leftovers from Batman Arkham City and Wolverine Origins. The characters move and look like they're Gear of Wars rejects with similar looking armor suits and bulky main rifles. The game felt as if the developers just slapped on together whatever parts they've got form other games and be done with it. You can't shake the feeling that you've seen those things before.
With Spec Ops...the sense of a quick slapped-on familiarity permeates the whole demo. It gave me the BulletStorm vibe throughout the whole play through. The red, sand-filtered sun and the giant sand barrier around Dubai are the major red flag. To make matters worst, the weapon sounds felt too weak. The M4 sounded louder and punchier than a M249 (and if I'm not mistaken, the carbine felt bigger than the machine gun!)
I know that the Unreal 3 engine is supposed to make a developer work easier but when your game felt too much like a Frankenstein product, it's pretty much doomed. The last time I felt Unreal 3 doesn't feel like a patched-up job was Mirror's Edge. Batman Arkham City heavily modified the U3 (thanks to DX11) to make it stand out but the familiarity still lingers here and there. There was that part where Batman fought the immortal ninja in a sandy dream battle sequence reminded me of the sandy places in BulletStorm and the Spec Ops demo.
I'm interested in Spec Ops story but when you spent most of the time saying "Oh, look. It's the barrel/sun/plant/brick cover from that other U3-powered game," it's distracting. You can say you won't be paying much attention during the fire fights but you brain will subconsciously register those things and nag you all the time.
OHHH and they should of removed the squad based gameplay. I miss the good old days when you could go in guns blazing as a one man army!
Now that I think about it, I have to step back from condemning CoD:MW franchise for being cut-and-paste product anymore. At least it only has several sequels using the same engine/assets. The Unreal 3 engine instead has a whole library of games (that outnumber the CoD:MW sequels) that rehashes the same assets among each other.
There are a lot of different competing developers using U3 and yet so much of their game content look/feel similar. You just can't shake that feeling when playing a lot of Unreal 3-powered games. You'd think after half a decade there would be a vast number of different assets in the U3 development kit but no. Different developers and yet their games look too similar regardless of the setting. The only other time that I feel this way is with...PC mods that simply re-use the vanilla games' assets. That's not right since most of them are established developers using fully-licensed U3 engine with millions of dollars at their disposal.
Games need to be unique if they want to outlast the competitions. To get stand out in the crowd so more people would buy them. Sharing/rehashing (too much) assets is not helping them to be unique. Just like some of the comments here : "It's a Gears of War clone!" so it already not unique in the gameplay element (third person shooter, cover based combat) apart for the squad control. The story is the only thing that Spec Ops can hang to in order to survive.