X360A: "Cliff Bleszinski believes that developers are under increasing pressure to provide a constant stream of sequels and transmedia content for big franchises, in order to keep their fans engaged."
No offense but what he said is why Roger Ebert writes off gaming. (still not a Ebert fan regardless)
>.> why hasn't anyone taped his mouth yet, he spews stupidity out of it
Why all the hate....While I'm not a 360 gamer.. What he is saying is true...When you like a game series you delve into all aspects of the series. The conflicts and the reasoning...You pick sides good or bad..You learn about the cultures and what the divisions are. So in that aspect I agree with him... Look at Final Fantasy...Mass Effect..Even games like Metal Gear...Halo... people follow these like a religion and follow the back stories and the mythology that it has to do with
It's because they've never had to create something of that caliber and they don't understand just how much time, energy, preparation, creative thinking, and creative writing it takes to make any form of entertainment that last more than 30 minutes. When writing a story / script for a game / movie it takes so much research, so you can scientifically make sense of why this might happen, so that the audience's suspension of disbelief is never loss. You're creating a fictional world, in which uncontrolled events must take place, and it's your job to explain why this is happening, why who it's happening to is important, what's going to happen, and why should we as viewers care? You're giving life to a world that doesn't exist and that's jus the first step. (the first step to making a great epic). Then you have to basically give life to a character. A character is a blank slate that you give personality to, appearance to, behavior to, and dialogue to. You're creating a new being in your mind and then you must take him/her/it and apply it on paper so others can make it come to life. Now you must do this for an entire cast, where each person is different from the next, so you can incorporate conflict and resolution. It's basically taking on multiple personas so you can literally see how each of the characters would react in the situation they are set in (if you want a great cast). Finally you have to create such a depth of background / history within the world that it allows multiple successors / predecessor to spawn. If you want a trilogy then there needs to be enough material there for a story to be told, or else you end up with the sequels that never manage to achieve the same degree of greatest as the original. History gives you something to pull from for use in the future. There's so much that goes into making a great story / script. You're creating a world that doesn't exist, filled with people that don't exist, and it's your job to make them seem as if the viewer could know and live alongside these characters in their struggle. Comparing it to creating a religion is going a bit far, but if you want this series to go on for more than one book / movie / game, then you need to have a world where people want to know more, and that's done through tons and tons of writing. Put it this way a movie is usually 1.5+ hours - 2. 1 script page = 1 minute. An average movie script is 100 - 120 pages long. A game generally uses a 2 - 3 hour script. Now I'd like to see anyone who disagrees with Cliff write a, 300 - 600 pages script for a trilogy of games, starring multiple characters, set in a completely fictional world, that has a full history / background of why everything is happening, and call him stupid. Most of you complained about writing a 5 paragraph essay in school. LOL little kids.
See the thing is with things like Halo, Metal Gear and Mass effect. Reading books, comics, movies anything extra adds more to the universe so when you play the game again you are more immersed in the world. You will be able to see the world as another place, have feelings for the characters and maybe even the enemies in the game. It's also funny he is bashing this seeing as Gears of War has books of their own, I personally never read them because I really found Gears' story to be dull. I'll use Halo though. I enjoyed the first and second Halo before I found out there were books. When I read the first book it completely blew my mind, I was amazed by how much character development Master Chief had and that the deeper relationship between humans and the covenant. The second book was almost word for word with the first game and then a little extra talking about the soldiers that were stranded giving me a better sense of what was going on outside of the given and the third picked up directly after Halo CE. As a writer I completely agree with ABizzel1. Script for a short film is annoying in itself, having to make everything believable; it is not an easy task. Creating a universe is a very taxing process and when you have truly dedicated fans you will want to give them more. What happened before Master Chief crashed on Halo? What did actually happen in the Contact wars in Mass Effect? People want to educate themselves to be more immersed in the universe, especially if it is an on going series that events or long gaps brought up that are never explained in game. Take Star Wars for example, there were the original movies in this huge universe that was really explored. People want more of that, people want to know about the Old Republic or the Clone Wars or the New Jedi Order. All the books, games, comics, new trilogy, TV show adds to that experience making it seem more real than it ever has which is why it is still popular as it is. Parents showed their kids who are now showing their kids and those kids want to know and experience more of the universe.
No, when Sony started making consoles, now THAT created a religion. Games, not so much.
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