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New Challenger: 3 Reasons Why Gaming Will Destroy Itself Part 3

In the third and final part of his "end of gaming" articles, Default Prime writer Chris Stewart looks at how industry pressures and conflicts between creative vision and reality could contribute to the downfall of gaming if nothing changes.

"Ladies and gentlemen, allow me to present to you the final part in my trilogy of articles about why gaming is going to destroy itself. In the previous two articles I looked at how anti-piracy measures and an overall lack of big-budget innovation are stifling the industry we know and (mostly) love. In this final part I want to talk about how the pressures of the industry, coupled with a discrepancy between vision and capability, are causing a dive in the diversity and quality of some of the highest profile videogame releases, and why this is a bad thing for everyone involved."

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