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Dishonored Has Dedicated Teams Working on Each Platform for True Optimisation - Harvey Smith

In an interview with AusGamers, Arkane Studios' Harvey Smith reveals that the team has separate teams working closely on each platform to ensure the best experience across the board and also chimes in on disc-locked DLC, saying Dishonored has none, and anything you see post-release will be made after the game has shipped.

"So, post-release, all I can say is that anything we do for post-release, will be done post-release," he told AusGamers. "It’s not that there’s content in the game that we unlock to sell you later. We would move on to working on new things to put into the game."

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Community2006d ago
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Catoplepas2006d ago

Hmm, I could of swore Bethesda said something incredibly similar just prior to the release of Skyrim.

"Ummm, waiter? Can I have a pinch of salt with my bullshit please?".

beerkeg2006d ago

Bethesda are publishing it, they aren't making it. The clue in the article is 'Arkane Studios'.

humbleopinion2006d ago

They published it, and they did. If you finish the game you can see the list of the dedicated teams for each console in the credits.

beerkeg2006d ago

From Wiki, although I already knew this anyway -

'Dishonored is an upcoming first-person Neo-Victorian/steampunk stealth action video game being developed by Arkane Studios and published by Bethesda Softworks. It is scheduled to be released in October 2012 for Microsoft Windows, PlayStation 3 and Xbox 360 .[2]'

0pie2006d ago

sorry all i read was blah blah blah here is your daily p.r bullshit for you.

WeskerChildReborned2006d ago

That's good news so we don't get a shitty port.

Seventh_Blood_Reborn2006d ago

Honestly I'm not sure you can really believe this news.

We can only hope it' s true.

ninjahunter2006d ago

O' Woe is me, their investing money in several teams top optimize the game, I sure wish they would have one team specially trained for xbox to do every platform release.

(there might be a hint of sarcasm in there)