With Gears of War: Judgment, Epic Games is sharing the development with a talented studio named People Can Fly. Creating cult favorite in the past like Painkiller and Bulletstorm, the Polish studio is known for its novel approaches to over-the-top first-person fun.
While visiting Epic, Game Informer's own Tim Turi sat down the studio's creative director Adrian Chmielarz to talk about the studio's history, what they hope to change with Gears of War, and why they don't want to be pigeon-holed as an FPS-only studio.
They should have left them to do their projects. Instead of buying them out and having them do their lame ass Gears sh!t.
They just went for advice on their game, Bulletstorm, next thing you know they getting bought out.
Now they working on the game.
Bulletstorm was setup to fail with no multiplayer to speak of.
EPIC crippled it in favor of Gears. This was apparent as soon as I played it.
So Cliffy B can suck a Chaingun.