MP1st - Infinity Ward’s Mark Rubin has commented on why assets related to Modern Warfare 2′s Terminal have been found in Modern Warfare 3.
I really liked terminal, won't be the same without the effectiveness of the noob-tubes from MW2 though. Dropped a few nukes there.
Free, I like that :D
I'm sure it just means the guy isn't getting paid for doing the work. This is Activision.
your explanation of how they port maps to other games was bad. im sure they found an efficient and easy way to port them over. why the hell would they be so stupid to make it hard to port over? im sure it used to be like that, but after releasing so much of the same maps from previous games they would figure a way to make it more effecient
They might of, but from what I experienced as a mapper, porting takes alot of effort. They might have some dev tools that enable them to smoothly port over the textures and models but I am only going on what I experienced as a mapper. I am porting a map from [email protected] (Castle) to COD2, and it is a pain :( [email protected] has a grid that goes down all the way to 0.5, COD2's grid goes down only to 1.0, so everything is all messed up. So like I said before, for me, porting takes alot of time.
That's a terrific idea. Now let's release them simutaniously on all consoles.
I am so down for some terminal again. Do it!
or you could just pop in MW2 and play it? lol jk nice its free. not like anywork is required since its the same engine anyway
Yes, work is required, did you ever map for COD2, COD4 or even [email protected]? The Call of Duty image files are called "IWD'S", each game has a different type of iwd, so MW2 textures dont show in MW3. So from MW2 to MW3, porting the map file is not easy. Opening the map file in MW3 Radiant (map tool they use) should be no problem. But when you open the map, every model in Terminal is in pink boxes since it cant find the model unless MW3 is using a model that's in Terminal, then it would show. Also, the whole map is all green, since it cant find the textures it uses. To port a map from MW2 to MW3, they have to Go into assist manager and type in every texture Terminal uses and convert it to MW3 iwd format. They have to do the same thing for the models, go into assist manager and type in every model the map uses, and convert it to MW3 xmodel format. This process takes days, if not weeks.
Ahahahhahahaha! Good one! That was a good one!
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