X360A: Speaking to X360A, the Epic Games Design Director outlined the pitfalls of catering to a broader audience, while detailing the pain we’ll go through in Epic Games and People Can Fly’s upcoming Gears prequel.
Says the 'Gears of War' man, you make games CliffyB, make that change!
Yeah Gears was always the really linear 360 game, as opposed to Halo 3 where the levels were usually huge and had an element of exploration to them.
There has to be a meaningful incentive to explore levels. Halo 3 didnt have that, Theres no use having wide open areas with nothing in them. For me it was "kill enemies in area" then move on.
I just hope he recognizes the difference between difficult and cheap. What's difficult becomes easier the more you master the game, cheap is random or requires the gamer to find that "magic formula'.
Demon's Souls/Dark Souls are the games that other companies should look for in difficulty. They made me want to better my skills at the game, find better items, search for unique things etc. Other games just don't do that. Mass Effect, Skyrim, Uncharted, most new games, its just pew pew till everything is dead and the end credits come up. Indie games are so much better these days. However, Diablo 3 hell difficulty and up is doing good on the difficulty meter.
The reason? It's far easier to make linear games and the reason 99% of games out are linear
Majority of games i've played in the past 25 years have been 'linear' but that isn't the problem. It's the fact that this gen most hold your hand and guide you a little too much, to the extent of: 'awwww you've died twice in a row, you can lower the difficulty if you want and complete it in 6 hours instead of 8 ^^' Ask a few young peeps to play a game like Ghouls 'n' Ghosts and I guarantee there would be some temper tantrums and smashed pads...
Ghouls n Ghosts would make some of these youngin's on this site kill themselves...Especially when they finish the game and then realize they have to go back to the beginning and do it all over again LOL
So true! Remember running out of continues and you had to start over? Wow, the rage from that...
Forget Ghouls 'n' Ghosts, how about Flash Back? Or how about Rocket Knight? Or Demon's Crest? You could pick any game from back in the day that wasn't Sonic 2 or 3 and you would have a hard time trying to beat it. Remember those awesome movie stages in that Cool Spot game? Man were those hard, especially the Tron stages and Indiana Jones stages. I don't remember ever beating that game the honest way.
The sad dilemma for a developer is that if a game is made to be too difficult, for the most part people will lose interest and get rid of it. Word of mouth goes a long way these days.
oh the irony..
People still listen to this guy.
Every game thats been release all have that copy and paste feel weather if its Call of duty to battlefield or Mass effect to Uncharted. what I believe developers should do is pick a genre they wanna make and brainstorm all the elements that is already been used; like cover and shoot, stealth kill, and back tracking. Also what I believe gamers need is diversity. If developers are too focus on shooters then all shooters will feel and play alike. developers should look whats already in the market and create a game that gamers don't play often.
That is because we are seeing a schism between something that exists as a "game" and something that exists as an experience. The emergence of something that is story focused and not difficulty driven; something to be finished as opposed to "beaten". Honestly, I don't see what the problem is, I enjoy both sets of offerings.
i hate modern single player, it is a yawn fest.
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