Diablo III shows why.
About a year ago, the video game company Blizzard made a huge announcement about the latest edition of its beloved Diablo franchise: The long-awaited Diablo III would feature an in-game "auction house" where virtual goods could be bought and sold using both the game's gold coins and real-world currency. This was a big change for the Diablo series, and it meant adding a newly stringent forms of digital rights management for players. Gamers would have to be online all the time while playing Diablo III (which had never been the case before), and would be limited in how they could use their auction-house items after buying them.
Long-time fans of the series complained that these changes infringed on their rights. Why should they have to be online while playing the game? What if they don't have access to an Internet connection secure enough to share personal information? And why can't they have more control over items that they bought with their own money?
Don't feel entitled. Just as readers don't dictate what an author writes, gamers don't get to decide what is or is not in a game.
You do know to make money its all about supply and demand. If customers DEMAND something and companies don't SUPPLY it, who are the companies going to sell to themselves.
In short, if a customer really wants something in a game or anything and they go through the proper channels to raise awareness which in turn grows his or her group past the majority. Nobody has the right the slap the broom out of their hand to voice their concerns and it would be completely asinine if a company ignores the devoted part of the market which is why so many gaming companies are closing nowadays.......
Companies should make money no doubt but a constant flow of income is achieved by building trust with the consumers to set a foundation. If a gaming developers keeps ignoring the demands of everyone I would love to see how long they would last.....
Gamers complain, games get easier. and either gain features they shouldn't have had, or lose features most people want.
I'd prefer the developers made all the choices without being influenced at all.
Games are screwed up because of marketing focus groups.
Google search it.
Gamers haven't changed, it's why we can still play games from 15 years ago and talk about how cool they are.
Gamers who complain in today's environment do so because gaming has shifted away from gaming culture and towards business profit. Most games are all "Me-Too" clones designed to cash in.
EA spends more money on marketing than they do in investing in game production (i.e., they spent $50 million marketing Battlefield 3).