Diablo III shows why.
About a year ago, the video game company Blizzard made a huge announcement about the latest edition of its beloved Diablo franchise: The long-awaited Diablo III would feature an in-game "auction house" where virtual goods could be bought and sold using both the game's gold coins and real-world currency. This was a big change for the Diablo series, and it meant adding a newly stringent forms of digital rights management for players. Gamers would have to be online all the time while playing Diablo III (which had never been the case before), and would be limited in how they could use their auction-house items after buying them.
Long-time fans of the series complained that these changes infringed on their rights. Why should they have to be online while playing the game? What if they don't have access to an Internet connection secure enough to share personal information? And why can't they have more control over items that they bought with their own money?