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Submitted by LyricalOpposition 954d ago | interview

Bellator: MMA Onslaught Exclusive Interview w/ Creative Director, Carlos Giffoni

Interview with Carlos Giffoni, Creative Director of 345 Games and Bellator: MMA Onslaught. The following interview highlights the upcoming game and its arcade-style features, attributes, graphics, creative finishes, and create a fighter mode. The strong point in this game, I believe is the Create a fighter mode where you can develop your character from the ground up and gain experience every time you fight. There are different skills and attributes that can be improved for your fighter as well. The character creation mode is also straight forward and easy to use. It is not too complicated to the point where it gets too difficult to create a player and quit. This mode is easy to get into and immediately gets you right into the trenches. The fighting is very arcade-like and fast paced. Unlike UFC Undisputed, where you have to strategically have to face your opponent and be at a slow pace. Bellator is nonstop action that is fun with no pauses. The submission system is very fun as well where you can press buttons repeatedly to out power your opponent, rather than UFC Undisputed where you have to rotate your joystick. The really cool part of this game was the surprising Flash KOs where you can catch your opponent off guard with a game changers. This game looks amazing and features many professional mixed martial arts fighters like Michael Chandler, Patricky “Pitbull” Freire, Daniel Straus, Joe Warren, and Many More! 345 Games’ Bellator: MMA Onslaught can be found on the Playstation Network for $14.99 as well as the Microsoft XBOX Marketplace for 2000 Microsoft Points. (345 Games, Bellator: MMA Onslaught, E3, PS3, Xbox 360)

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