Matt Randisi writes, "Yes, Halo 4 and Black Ops II were huge buzz worthy reveals at this year’s E3, but I for one could not have been number to the news for either title."
Ehh...not really feelin this article too much. The author wants to categorize the Crysis series as having a similar gameplay experience, when the two main games are drastically different from each other. (with one being drastically better than the other) On top of that, he really seems to think that the Multiplayer portion of Crysis 3 will be a drastic improvement over the COD-carbon-copy MP found in Crysis 2. Crysis 3 will play like Crysis 2, with better graphics, bigger environments-but none so large as we found in the first Crysis. I will be shocked if you're given an open, non-linear section of the game to play with vehicles.
I don't agree that Crysis 2 is really so different to Crysis 1. It is definitely more confined, but through my 7 or so playthroughs of Crysis 1 over the years I don't actually follow a drastically different path, because there isn't one to follow. You still are confined to doing what the game wants you to, you just get more wide open spaces to do it in. What changes from playthrough to playthrough are the tactics I use, and Crysis 2 still offers the ability to use different tactics, maybe even more so. From what they've showed of Crysis 3, it looks to me that you are given more options to take different routes than in C2, which is great.
I just don't feel the same way about Crysis 2 as I did the first. I felt like you're less connected to the environment in the second; it was less atmospheric. In Crysis I could sneak through a village, lethal or non-lethal, or mow it down, wall for wall. But things like destructible environments and vehicles greatly enhanced your tactical options, something that was sorely lacking in the second. A runaway jeep crashing into a building and exploding to take out the enemy has been reduced to a scripted cutscene of sorts. Not to mention, the disability of being able to sneak past any group of enemies in Crysis 2 throws away that tactic. The tactics in Crysis 2 are more-so how to kill everyone in the area, rather than accessing if any enemy left alive could pose a minimal threat to accomplishing your task. This is further emphasized by the games constant sense of urgency, where little to no time is wasted between battlefields for travel or scenic elements, other than the standard-fare platforming.
It would be a missed opportunity if Crytek hasn't put a serious amount of work into Crysis 3's MP. I'm sure we'll get something worthwhile even if the campaign has always been the main focus.
I don't know about every one else but crysis2 was my best fps last year even without mp...
Yeah it seems to have attracted alot of hate, but i loved it.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.