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Submitted by TheModernKamikaze 1336d ago | news

New Dead Space 3 Details; cover system confirmed, universal ammo present

And things get worse and worse for Dead Space 3. Not only will this third part of Visceral Games’ horror franchise be more action oriented, but it has also been confirmed that the game will feature a cover system and universal ammo. Yeap, universal ammo: the one thing that destroyed the whole Deus Ex: Invisible War experience. Way to go EA. (Dead Space 3, PC, PS3, Xbox 360)

WeskerChildReborned  +   1336d ago
Nothing i haven't heard before and the cover system was shown during the demo at E3.
princejb134  +   1336d ago
I didn't know about the universal ammo till now
But dam dead space was one of my favorite franchises this gen and sadly I'm skipping ds3
WeskerChildReborned  +   1336d ago
Already heard about it like a week ago. I think even before E3 came up.
Trebius51  +   1336d ago
Skipping DS3 as well. DS 1 and 2 were too good. 3 Sounds like a completely different good with my experience for now, not gonna sully it with this third installment that's just doing what made resident evil one of my more hated franchises when it used to be my favorite. Too action oriented and forgot its roots.
Solid_Snake37  +   1336d ago
What the f**k EA? Now you are going to destroy Dead Space too? Wasnt Dragon Age, Mass Effect etc. Enough?
lastdual  +   1336d ago
Not sure if I'll skip it, but it's gone from a day-1 buy to a "let's wait and see".

After a few upgrades, Isaac was already nearly unstoppable. Pumping up the action and empowerment even more sounds like the opposite of what the series needed.
Mounce  +   1336d ago
Yea :/ You know the funny thing though? Mass Effect 3 took the same route basically the Universal Ammo and all that(Can't remember if ME2 did too) but I know ME1 didn't.

Both franchises owned by EA of course, comically.

Watch, watch! The next Medal of Honor that comes out and its more future-oriented, it will use universal ammo too, Lol.
Disccordia  +   1335d ago
Mass Effect always had universal ammo. ME1 even had infinite ammo. Maybe you were thinking of inferno and cryo ammo etc. Which were basically upgrades
Kurt Russell  +   1335d ago
Universal ammo sounds crap on paper, but I for one am NOT skipping DS3. I have faith as there were plenty of changes in DS2 people weren't too sure of before they played it - and it turned out to be a brilliant game.
fastNslowww  +   1336d ago
Dead Space of War: Isaac's Fortune
DARK WITNESS  +   1336d ago
The thought of it is making a grown man cry... :-(
kingdavid  +   1336d ago
Everyone just get the new amnesia game coming out this year instead.

Frictional Games deserves your money more.
Brownghost  +   1335d ago
Yeah they actually know horror
kingdavid  +   1336d ago
This game pretty much sums up alot of whats bad about the gaming industry right now.

Resident evil is pretty much destroyed as well. I thought theyd gone back to the old roots with revelations (which i enjoyed alot) and then they showed RE 6. Less said the better.
tigertron  +   1336d ago
I do agree with you but as Ridley Scott said about the AVP franchise recently, they did it because they're a business and they're only in it to make money.

EA recently said that they needed st least 5 million sales for it to be successful, and whilst I disagree with them and what they're doing to the franchise I do see their point.

EA are only in this for the money like Activision and they're annual installments of COD with no engine improvements etc. Its all about getting the most money and its just ashame that DS3 will loose part of its identity.

All I can say is that its a relief you can play the campaign as Isaac solo, but I do feel that the horror has definately been compromised as the game will have been built around the co-op system.

In my opinion, DS2 had the right balance between horror and action. It had enough horror to please fans like me and had enough action to please newcomers and create a tense thriller.

Lets hope that when DS3 comes out, it won't have forgotten the players that made Dead Space what it is. Dead Space sold because it was a survival horror. It was Resident Evil's replacement. Lets hope Visceral keep that in mind.
DARK WITNESS  +   1336d ago
as a horror game, which is what I wanted when I originally bought into the Dead Space universe, I still love the first most.

The funny thing about DS2 was that the only really scary bit for me was actually when I had to go back into the Ishimura, I was more scared of the thought of it then any other place on the station.
tigertron  +   1336d ago
I think the first was scarier but I still had to change my underwear every 10 minutes (thats a lot of pants) whilst I played DS2, but yeah, chapter 10 was the scariest (despite having the least amount of enemies) followed by the bit after the eye procedure with that Necromorph that kept regenerating.
DARK WITNESS  +   1336d ago
I hate, and I mean I really really really hate those F"£%^king regenerating, F^"^king, F"^k generat..F£$"^king !!! Die, F"^"^king, F"^k Die, Die...

F"%^king hate them !!!!

Now that was what made DS such a great game!!
cemelc  +   1336d ago

Yeah all those companies are in it for the money, but here is the funny part they screw your favorite ip you dont buy the game.

Dont help them reach that 5 million and theyll learn to mess with their ip.
Fyflin  +   1336d ago
I'm usually pretty optimistic when it comes to developers making changes in sequels but I'm finding it difficult to get excited about Dead Space 3.

After playing the first two I don't quite see why a cover system needed to be introduced to be honest. Hope this turns out decent because DS2 was brilliant.
KingsRemote  +   1336d ago
AI partner? cover system? universal ammo?
at this point EA might as well rename it 'Gears of Resident Space3'
Sevir  +   1336d ago
There is NO AI partner... he only shows up in coop mode and he is controlled by a human player via
Online drop in drop out. The entire dead space 3 can be experienced solo if u wanted to do it that way.

Universal ammo... Not exactly sure how I feel but reading that all weapons from the last game make a return and can be combined to form new weapons with features gives credence to a universal ammo usage system.

Cover system... While the cover system isn't necessarily necessary, the inclusion of human threat, being the unitologist, makes it more understandae. If you really paid any attention to Dead Space 2 then youd see that it made sense the unitologist begin to establish a military power to protect themself and their religion of worshiping the marker and given Issac's involvement in destroying markers in the past, this inclusion of a military adds a third element to the conflict even moreso prevalent than past DS games....

And from what's been shown the cover system is only used when military gunplay is involved.

DS 3 doesn't look anything like gears. The brief 10 demo was only showing the 1st half of chapter 3. It isn't indicative of the entire experience. But just something that's also included to the total package.

Day and night cycles, blinding snow blizzards, dark tight corridors and more open less linear progression along with Dead Space 2's Hollywood setpiece moments will make up much of dead space 3's experience. And instead of me writting it off, ill be open minded enough to just wait and see and play the game Feb next year.

No sense in judging something I haven't played yet. Especially after just one 10 min action real highlighting new features and additions to the already established formula.
Kinect  +   1336d ago
Its so sad that u put so much effort in ur post and all i had to do was click a disagree
Lord_Sloth  +   1335d ago
^ I dunno why you're talking down to any1 while sporting a name like "Kinect".
#5.1.2 (Edited 1335d ago ) | Agree(1) | Disagree(0) | Report
Sevir  +   1335d ago
Lol @Kinect! are you finish?
**yawns and stretches**
sriki007  +   1336d ago
universal ammo is ok i guess cuz i used almost a single gun for the whole of deadspace 2.
sriki007  +   1336d ago
well i saved the best weapons for last....
But in my second playthrough i used all weapons:-)

And what's with the hate.? I was describing my experience!!
#6.1 (Edited 1336d ago ) | Agree(1) | Disagree(2) | Report | Reply
TekoIie  +   1336d ago
No its really not. Theres no tention or fun if im running low on ammo and then when a necromorph drops something and you have an "Oh sh*t" moment because its ammo for a weapon that wouldnt help you much in a situation your currently in.

Its basically like saying a shotgun slug will work in a rifle that uses a 5.56 NATO round. IT MAKES NO SENSE TO ADD THIS FEATURE.

This single feature has made me decide not to buy the game. I am waiting atleast a year or when it hits the $15-10 price tag and no sooner.

new slogan for EA: We dont put want you want in the game...
#6.2 (Edited 1336d ago ) | Agree(4) | Disagree(0) | Report | Reply
Lord_Sloth  +   1335d ago
The stronger weapons probably take more ammo than the weaker guns, dude. I doubt even Activision would have the Line Gun take only 1 bullet from the handgun ammo. It's just like in DS 2 when using the Pulse Rifle and you fire the grenade and it takes 25 bullets instead of just 1.

Yes, I know it's EA. I'm just sayin...
thetedster  +   1336d ago
Noob question for ye, what do they mean by universal ammo?
TheModernKamikaze  +   1336d ago
works on any type of weapon, thus destroying survival horror.
thetedster  +   1336d ago
Thanks for the answer. Im still in denial about DS3, I want it to be good :(
Kinect  +   1336d ago
Thanks EA now i will use that 60 bucks to bang three hookers
InTheLab  +   1336d ago
It's more than just one type of ammo working for all weapons. It's kills the survival part of the game and with it, the real scary part of DS....entering a new room with only a handful of Plasma Energy and a single Contact Beam clip.

You no longer have to juggle ammo around to fit in your inventory, because you have one giant pile of ammo, one size fits all. That was part of the fun of the first 2 games. Should I pick up the Force Energy, or go with the Line Racks??? Should I risk dumping an entire clip to use the alt fire? Those questions no longer matter.

Think about Mass Effect 2. You walk over a single clip, and it refills all your weapons, instead of just the weapon you have equipped. It's not a stretch to believe Visceral will implement something similar, which is terrible considering how poor the combat mechanics are in Mass Effect.
sriki007  +   1336d ago
they can solve this by the enemies stronger enemies as you get better guns.
solar  +   1336d ago
Lame. These publishers are outta touch with gamers.
SeekDev  +   1336d ago
I know why, I think. Gamers care about games, not money, while publishers care about money, not games. Make sense?

Obviously pubs 'care' about their games, but only so long as they rake in the money, imo.
r21  +   1336d ago
universal ammo makes the game too easy. do not want.
SeekDev  +   1336d ago
One of the best aspects of a horror-survival game is that feeling you get when you're down to one bullet and say, "I'm so freakin' dead!" Universal ammo destroys that scary feeling.
Kinect  +   1336d ago
then dont pick up the ammo
SeekDev  +   1336d ago
That defeats the realism of the game. The immersion is broken when I have to go out of my way to make a game realistic. If I know that ammo is there, and I don't pick it up, then how am I supposed to feel that I'm conserving the right amount of ammo? A game has to be built around the ammo conserving concept. Think about it a tad bit.
r21  +   1335d ago
agreed, thats what i love about having different ammo, makes the game more difficult and in a way strategic.
Tomonobu Itagaki  +   1336d ago
EA are screwing Dead Space the same way the screwed Mass Effect. They want to squeeze more from successful new IPs to make them more appealing to the masses, completely ignoring their original fanbase.
LightofDarkness  +   1336d ago
It's not Dead Space 3, because it appears to have very little in common with the first two outside of canon and at least one protagonist. It's going to be a "Castlevania 2" type of problem. Too dissimilar to be a direct, numeric sequel, but it could be fine as a spin-off. It's going to be so different as to alienate existing fans while probably too diluted and indecisive to be able to captivate a new audience in any worthwhile way.

I think if they called it Dead Space: Retribution (or other similarly generic term that alludes to the more action-oriented nature of the game) it would have sat well with fans. But of course, that means EA miss out on the marketing potential of the magic third numbered-sequel, which is where the greed takes over.
MrMister  +   1336d ago
YES, it shoulda been a spin off! Those "new" players that they want to draw in wont know that it isnt traditionally how the game should play. Then, release a Real surv horror Dead space 3. Just release this stupid version as a spin off, maybe call it Dead Space for Dummies (y'know: so the average moronic, 13 year old Adhd-ridden, annual release COD/Gears junky can have a game worthy of their sub-par cognitive level), while real fans wait for the true sequal.
#11.1 (Edited 1336d ago ) | Agree(2) | Disagree(1) | Report | Reply
WitWolfy  +   1336d ago
IMHO they should of introduced a new character in DS3 seeing I cant see Isaac in DS3 seeing how it ended.. Unless the ending was just a cheap scare that didnt have any meaning at all..
No_Pantaloons  +   1336d ago
They change it for the masses, but what are they offering that the masses haven't already had for years. Multiplayer? cover system?...... yea, nothing! So in the end you get a mediocre shooter for those fans and complete hatred from the original fans. That's not going to end in profit...
InTheLab  +   1336d ago
You know, this is really our fault. Very few people bitched about Mass Effect 2's dumbing down as it won multiple GoTY awards along side the much better Read we end up with DA2, ME3, and now more gun porn in the form of Dead Space 3.

Way to f***ing go Us...
#14 (Edited 1336d ago ) | Agree(4) | Disagree(2) | Report | Reply
Urrakia34  +   1336d ago
I think it would be much more appropriate to blame the mainstream media as they are the ones that select who gets GOTY and recognition.
noctrnl13  +   1336d ago
I'm usually one to defend the evolution of a video game and keep my tongue closed until the game drops but this just pisses me off. I could see the cover system as who would realistically stay in one spot and shoot at enemy aliens but universal ammo? That just screams bullshit, like you're making a game for casual survival horror fans (how does that even exist). Actually on second thought I don't understand the cover system as the necromorphs don't have guns or are we biting that from Capcom too? At least Capcom can explain that within it's own lore, if a Necromorph pops up wielding a machine gun I think I'm done for this one.

Also co-op? Now you're just biting capcom and RE, this is not evolution but an attempt to steal some of Resident Evils sales which is sad. I'll defend RE to the death because at least capcom is attempting to cater to everyone and the series retains much of it's survival horror aspects (at least in Leon's campaign which I commend Capcom for making to cater to the old school RE gamer).

EA came right out and said we're making it casual. Did anyone listen to the banter between the two characters? It sounded like something from Army of Two or Gears of War. The atmosphere (which made the game worth the purchase in my opinion) is completely ruined. Machine guns, co-op, fratbro Issac, and universal ammo what is this? Co-op didn't even work that well for Capcom and they have a lot to prove with RE6 and it's co-op so I don't understand this move as co-op was probably the least well received of the changes to Resident Evil.

From a business standpoint they're screwing themselves anyway they had the survival horror crowd sewn up. Dead space sold about 2 million copies. Resident Evil 5 moved into that inbetween space of action/survival horror and just made it over 4 1/2 million copies sold. With Capcoms return to basics with Leon's campaign and the more action appealing cmpaign of Chris not to mention RE being a staple and juggernaut franchise what makes you think if you move to what RE5 did you'll even make a dent in Capcoms profits. You just moved yourself into competition, selling five million isn't that easy without competition and now you're competing directly with RE6 that let's not forget doesn't have universal ammo and at least threw traditionalists a bone with the Tall Oaks campaign. You created your own competition (not to mention against a classic and much loved franchise it's like some platformer attempting to compete with Mario in sales-please) and completely alienated your fanbase who will most likely migrate to RE6 as that is an easier pill to swallow.
noctrnl13  +   1336d ago
I don't know who your market analytics guys are, creative director, or whose running the show but they're all idiots. You shot yourself in the foot EA just like with DA2, and ME3. How you get away with this I don't know but this is going to tank, and tank fast. I hope maybe in the coming months we get an explanation, like how Issac is fighting militant unitologists and that's why the cover system is needed if you can explain within the lore of the series or have some logical reason for the new mechanics I'm cool but this just seems out of nowhere.

I hate to blame call of duty but EA is just attempting to stay relevant. When COD drops and ships 10 mil in a month they have to be doing something right (or we are doing something wrong like buying it). I'll step off my soap box here and say I could tolerate everything except universal ammo and the new dudebro Issac. I can do the co-op as it doesn't force unintelligent bots to follow you around (looking at you RE) but between universal ammo, frat boy "F*&k this and F#$k that" banter, Emphasis on Machine Guns instead of dissecting necromorphs, set pieces, and just a middle finger by EA and Visceral I'm having a hard time with this. I'll give it the benefit of the doubt, I guess. relevant. When COD drops and ships 10 mil in a month they have to be relevant. When COD drops and ships 10 mil in a month they have to be
#15.1 (Edited 1336d ago ) | Agree(1) | Disagree(2) | Report | Reply
Commodore  +   1336d ago
The game industry....slowly but surely killing itself.
DeadSpaced  +   1336d ago
This is what people need to see to make their final judgement: Gameplay.
CustardTrout  +   1336d ago
Wait, who's confirmed this?
GuyThatPlaysGames  +   1336d ago
Universal ammo? Really?!!! That takes even more fun outta the game. Not to mention the completely unneeded cover system. R.I.P. Dead Space
kma2k  +   1336d ago
Am i the only one worried/thinking about since EA cant pile on multi player DLC that they are going to try to go the batman/rage route & lock out single player part of the story content?

Granted if you buy new its not an issue, but i can see EA pushing this more & more since its a SP game.
chukamachine  +   1336d ago
universal ammo

oh ffs.

Seriously E.A you just pissed me off.

Pandering to pussies who cannot play a harder game then most.

nutcrackr  +   1336d ago
Universal Ammo = universally hated
Bimkoblerutso  +   1336d ago
Man, this is sad. I mean, I'm sure it's still going to be a pretty good action game. It's just not looking like it's going to be a good "Dead Space" anymore.
#23 (Edited 1336d ago ) | Agree(0) | Disagree(0) | Report | Reply
maddox123  +   1335d ago
ea is not messing up ds3, they have been explaining for so damn long that they are not going away from the horror genre, and they will be showing how scary it actually is in the next few months.
kesvalk  +   1335d ago
cover system, universal ammo...

can we call it gears of mass space 3 now?
Brownghost  +   1335d ago
Just a plain sci fi cover shooter to me
Brownghost  +   1335d ago
The series if overrated and you have to be real squeamish to think the dead space series is actually scary. It's already a rent for me
#26 (Edited 1335d ago ) | Agree(0) | Disagree(1) | Report | Reply
MehmetAlperTR  +   1335d ago
I ll pass it if it ll be like that.. I mean an action game just like RE5.. ( Probably RE6 ).
Basjohn  +   1335d ago
Considering I prefer bitch smacking enemies with the plasma cutter whilst shouting "YOU..DO..NOT...TALK TO YOUR MOTHER LIKE THAT!" I'm not concerned about ammo. The cover system is INTENSELY disappointing however.

It's DEAD SPACE. Humans should never ever be shooting at you, let alone enough for you to take cover. The only "cover" that would make sense in the series would be to hide from passing deadlies.

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