And things get worse and worse for Dead Space 3. Not only will this third part of Visceral Games’ horror franchise be more action oriented, but it has also been confirmed that the game will feature a cover system and universal ammo. Yeap, universal ammo: the one thing that destroyed the whole Deus Ex: Invisible War experience. Way to go EA.
But dam dead space was one of my favorite franchises this gen and sadly I'm skipping ds3
After a few upgrades, Isaac was already nearly unstoppable. Pumping up the action and empowerment even more sounds like the opposite of what the series needed.
Both franchises owned by EA of course, comically.
Watch, watch! The next Medal of Honor that comes out and its more future-oriented, it will use universal ammo too, Lol.
Frictional Games deserves your money more.
Resident evil is pretty much destroyed as well. I thought theyd gone back to the old roots with revelations (which i enjoyed alot) and then they showed RE 6. Less said the better.
EA recently said that they needed st least 5 million sales for it to be successful, and whilst I disagree with them and what they're doing to the franchise I do see their point.
EA are only in this for the money like Activision and they're annual installments of COD with no engine improvements etc. Its all about getting the most money and its just ashame that DS3 will loose part of its identity.
All I can say is that its a relief you can play the campaign as Isaac solo, but I do feel that the horror has definately been compromised as the game will have been built around the co-op system.
In my opinion, DS2 had the right balance between horror and action. It had enough horror to please fans like me and had enough action to please newcomers and create a tense thriller.
Lets hope that when DS3 comes out, it won't have forgotten the players that made Dead Space what it is. Dead Space sold because it was a survival horror. It was Resident Evil's replacement. Lets hope Visceral keep that in mind.
The funny thing about DS2 was that the only really scary bit for me was actually when I had to go back into the Ishimura, I was more scared of the thought of it then any other place on the station.
F"%^king hate them !!!!
Now that was what made DS such a great game!!
Yeah all those companies are in it for the money, but here is the funny part they screw your favorite ip you dont buy the game.
Dont help them reach that 5 million and theyll learn to mess with their ip.
After playing the first two I don't quite see why a cover system needed to be introduced to be honest. Hope this turns out decent because DS2 was brilliant.
at this point EA might as well rename it 'Gears of Resident Space3'
Online drop in drop out. The entire dead space 3 can be experienced solo if u wanted to do it that way.
Universal ammo... Not exactly sure how I feel but reading that all weapons from the last game make a return and can be combined to form new weapons with features gives credence to a universal ammo usage system.
Cover system... While the cover system isn't necessarily necessary, the inclusion of human threat, being the unitologist, makes it more understandae. If you really paid any attention to Dead Space 2 then youd see that it made sense the unitologist begin to establish a military power to protect themself and their religion of worshiping the marker and given Issac's involvement in destroying markers in the past, this inclusion of a military adds a third element to the conflict even moreso prevalent than past DS games....
And from what's been shown the cover system is only used when military gunplay is involved.
DS 3 doesn't look anything like gears. The brief 10 demo was only showing the 1st half of chapter 3. It isn't indicative of the entire experience. But just something that's also included to the total package.
Day and night cycles, blinding snow blizzards, dark tight corridors and more open less linear progression along with Dead Space 2's Hollywood setpiece moments will make up much of dead space 3's experience. And instead of me writting it off, ill be open minded enough to just wait and see and play the game Feb next year.
No sense in judging something I haven't played yet. Especially after just one 10 min action real highlighting new features and additions to the already established formula.
**yawns and stretches**
But in my second playthrough i used all weapons:-)
And what's with the hate.? I was describing my experience!!
Its basically like saying a shotgun slug will work in a rifle that uses a 5.56 NATO round. IT MAKES NO SENSE TO ADD THIS FEATURE.
This single feature has made me decide not to buy the game. I am waiting atleast a year or when it hits the $15-10 price tag and no sooner.
new slogan for EA: We dont put want you want in the game...
Yes, I know it's EA. I'm just sayin...
You no longer have to juggle ammo around to fit in your inventory, because you have one giant pile of ammo, one size fits all. That was part of the fun of the first 2 games. Should I pick up the Force Energy, or go with the Line Racks??? Should I risk dumping an entire clip to use the alt fire? Those questions no longer matter.
Think about Mass Effect 2. You walk over a single clip, and it refills all your weapons, instead of just the weapon you have equipped. It's not a stretch to believe Visceral will implement something similar, which is terrible considering how poor the combat mechanics are in Mass Effect.
Obviously pubs 'care' about their games, but only so long as they rake in the money, imo.
I think if they called it Dead Space: Retribution (or other similarly generic term that alludes to the more action-oriented nature of the game) it would have sat well with fans. But of course, that means EA miss out on the marketing potential of the magic third numbered-sequel, which is where the greed takes over.
Way to f***ing go Us...
Also co-op? Now you're just biting capcom and RE, this is not evolution but an attempt to steal some of Resident Evils sales which is sad. I'll defend RE to the death because at least capcom is attempting to cater to everyone and the series retains much of it's survival horror aspects (at least in Leon's campaign which I commend Capcom for making to cater to the old school RE gamer).
EA came right out and said we're making it casual. Did anyone listen to the banter between the two characters? It sounded like something from Army of Two or Gears of War. The atmosphere (which made the game worth the purchase in my opinion) is completely ruined. Machine guns, co-op, fratbro Issac, and universal ammo what is this? Co-op didn't even work that well for Capcom and they have a lot to prove with RE6 and it's co-op so I don't understand this move as co-op was probably the least well received of the changes to Resident Evil.
From a business standpoint they're screwing themselves anyway they had the survival horror crowd sewn up. Dead space sold about 2 million copies. Resident Evil 5 moved into that inbetween space of action/survival horror and just made it over 4 1/2 million copies sold. With Capcoms return to basics with Leon's campaign and the more action appealing cmpaign of Chris not to mention RE being a staple and juggernaut franchise what makes you think if you move to what RE5 did you'll even make a dent in Capcoms profits. You just moved yourself into competition, selling five million isn't that easy without competition and now you're competing directly with RE6 that let's not forget doesn't have universal ammo and at least threw traditionalists a bone with the Tall Oaks campaign. You created your own competition (not to mention against a classic and much loved franchise it's like some platformer attempting to compete with Mario in sales-please) and completely alienated your fanbase who will most likely migrate to RE6 as that is an easier pill to swallow.
I hate to blame call of duty but EA is just attempting to stay relevant. When COD drops and ships 10 mil in a month they have to be doing something right (or we are doing something wrong like buying it). I'll step off my soap box here and say I could tolerate everything except universal ammo and the new dudebro Issac. I can do the co-op as it doesn't force unintelligent bots to follow you around (looking at you RE) but between universal ammo, frat boy "F*&k this and F#$k that" banter, Emphasis on Machine Guns instead of dissecting necromorphs, set pieces, and just a middle finger by EA and Visceral I'm having a hard time with this. I'll give it the benefit of the doubt, I guess. relevant. When COD drops and ships 10 mil in a month they have to be relevant. When COD drops and ships 10 mil in a month they have to be
http://n4g.com/news/1019311...
Granted if you buy new its not an issue, but i can see EA pushing this more & more since its a SP game.
oh ffs.
Seriously E.A you just pissed me off.
Pandering to pussies who cannot play a harder game then most.
Sad.
can we call it gears of mass space 3 now?
It's DEAD SPACE. Humans should never ever be shooting at you, let alone enough for you to take cover. The only "cover" that would make sense in the series would be to hide from passing deadlies.