Welcome everyone to Episode 5 of the No Quarters Required! Gaming Podcast! The guys are back at it again, minus Chase until later in the podcast, in a extra long show that covers so much gaming news from E3. In this episode we go over the Microsoft, EA, Ubisoft, Sony and Nintendo Press Conferences as well as chat with Daze about what he got to see when he visited E3 on Thursday, June 7th!
So what are ya waiting for? Download the podcast now and get listening! If you have any questions and/or comments please feel free to send them to [email protected] or post them in the comments section below.
Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.
This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.
cool idea
cool idea for horror games especially
the way it's explained here sounds like it could never be forced hopefully, so that's ok with me
Sony has recruited Bungie's head of revenue Jaremy Rich to head up its live-service gaming division, Rich has announced on social media.
Please do not put Destiny’s monetization into Sony’s first party games. The monetization is what’s driving players away from Destiny.
I mean, this person made some pretty bad decisions at Bungie. I hope they've learned from them because I definitely don't see those type of ideas as good for PlaySation in general.
Ps5 gamers in 2023 seemed to play more live service types of games, so regardless to how people feel about them, numbers don’t lie and Sony is going where the money is. I mean look at the excitement around Helldivers2, people are showing that they want live service games.
How do you kill a franchise that already been killed?
Destiny’s grind, cash-in-on-playbass-cha-Ching, and pop-culture-insertion mainstream-me-too bs totally killed any rep Bungie had. Sony/Bungie, if you are doing this to ward-off players, it’s already working.
Sony has patented to add multiple dialogue modes to let players switch between how many conversations with NPCs they want in the game.
Sony is like the only ones outta the 3 that has atuff like like this pop up changing thing in ways.
6+ hrs of podcast?!?!? Hmm.... Better entertain for at least 5hrs. :)
Hell yeah, finally a podcast that isnt limited by a time limit. I'm two hours in and love it. I really like that I can listen to this podcast while on my train commute to and from work. Keep it up guys.
Thank you very much and not all of our podcast run that long but sometimes they do.