Armour Lock was widely considered an over powered armour ability in Halo Reach. But at the same time, many Halo players used it. So, how exactly did 343 Industries reach a compromise that would satisfy both parties? By creating the Hardlight Shield.
The Hardlight Shield acts as a kind of riot shield, slowing the player down, but protecting him from incoming bullets. Word of warning though: it is vulnerable to a well placed grenade.
As you may have guessed I care not one iota for the multiplayer. For me it is all about the story. Almost all the games in my top ten have a strong narrative. For me games than can involve me emotionally in a deep storyline and keep me enthralled are leagues ahead of Madden whatever the year and Need for Speed: Insert subtitle. Now don't get me wrong. I am not for one moment suggesting that those titles (and others like them) don't have a place in the market; sales alone, regardless of reviews suggest otherwise. It's just that I as a gamer value games with a strong plot above others.
Traditionally shooters, like Halo have had a pretty flimsy narrative driving them, Action, multiplayer and impressive visuals being forefront in the developer's minds. I only hope that with all the lore behind Halo (yes I have read all the books)we, the true fans who have been there since day one on the old 'box get to have what we deserve: A truly immersive single player experience. Oh and to appease the others who probably haven't read all of this; fairly decent multiplayer too.
Halo's narrative and fiction is one of the most interesting ones out there, the breadth is also one of the best in games.
Haha, fair enough
The needle returns to the start of the song;
And we all sing along like before
Halo 4 is looking like they throwing some new idea's, I just wonder how it will all work together.
Basically, it has its advantages and drawbacks. Looks much more interesting than armor lock.