EA president Frank Gibeau says that Dead Space needs a number of players roughly equivalent to the entire population of Norway to justify its continued existence. “In general, we’re thinking about how we make this a more broadly appealing franchise, because ultimately you need to get to audience sizes of around five million to really continue to invest in an IP like Dead Space,” he told CVG in a recent interview.
We are at end of console cycle where market has more consoles than ever but somehow bleed more money than ever. Seems as number of publishers has shrank thay must be taking a bigger cut from devs. Seems the market will correct itself (crash) before too long. Viva la indies!
I'll probably pick it up in the bargain bin based on the footage they've shown.
Say a team is making a game in what they consider a "niche genre" that's selling, say, 2 million. Why make that, when thr team could instead be making the next big dude-bro shooter that's more likely to sell 5 million? It's missed opportunity in EA's eyes.
This whole "broadening to wider audiences" and action-izing the game? Sadly, Visceral doing that is probably the only thing keeping EA from ending the Dead Space franchise and forcing Visceral to work on a full-on action game.
Say a team is making a game in what they consider a "niche genre" that's selling, say, 2 million. Why make that, when the team could instead be making the next big dude-bro shooter that's more likely to sell 5 million? It's missed opportunity in EA's eyes.
This whole "broadening to wider audiences" and action-izing the game? Sadly, Visceral doing that is probably the only thing keeping EA from ending the Dead Space franchise and forcing Visceral to work on a full-on action game. It has nothing to do with development costs. It has to do with EA wanting more money.
Only problem, they're making the game and expecting that or more instead of pre-emptive to gouge consumer interest.
Faulty it be.
Get rid of the awful multiplayer.
And if you're STILL operating at a "necessary 5 million customers" for your linear adventure, clearly you are not cost effective. Other studios do fine with 1 million and make much more impressive, expansive games.
Agreed! I will just wait for the inevitable $5-10 price tag, just like Dead Space 2. I refuse to support EA and their Online Pass scheme and poor treatment of customers.
Like we're sposed to care. If it's a good game it'll sell. this kind of marketing is gonna blow up in their face
In-essence, EA is growing weary of this series.
I didn't have a single game from EA in my collection till Dead Space 1 came out.
The looked soooo cool and different to all the normal crap that I just could not help but give it a try and it blew me away.
Till this day it's still my favorite new IP this gen. based of the back of that I then bought Mirrors edge, another great new IP.
Now they want to make it as generic as everything else out there.
Have they not cought onto the fact that it does not work like that?
How many games now have gone off in a different direction all in the hopes of doing Cod like numbers in sales and have fallen flat on their face?
How many fans do you think it will have once you have finished butchering it up and how much sales do you think you will get from it.
such a shame RIP Dead Space
Don't hold your own game ransom, because what you're basically saying is that you've (read: EA) dug yourself into a hole with other bad games/decisions to the degree that you want other people to bail you out. If Dead Space needs 5 million buyers, then it's your responsibility to ensure the game and story should have interested five million people already.
On top of that, you're not going to get the Gears of War audience, so forget about it. Your loser game Army of Two should have taught you a lesson, but it basically taught us a lesson: that EA doesn't learn from lessons. Put it out there, and watch it fail... unless you pay the reviewers, of course; then only the people who depend on reviewers for their games will likely buy it.
Do it, EA; we love watching your IPs fail.
Next up: Activision's 3rd person CoD with cover shooting. Or whatever.
Sincerely,
Well, not sincerely,
me
P.S.
Goodbye, Dead Space...
this game reminds me of gears of war smh
idk how they turned one of my favorite franchises to a gears clone
I'd rather see the franchise go out now since it's turned into something completely differen't then what made Dead Space so appealing. I would say maybe they could redeem themselfs with DS4 but I highly doubt it...I said that about Capcom and RE6 but that didn't happen, it just got worse.
Its sad because I really enjoyed kingdom and I'm loving dragons dogma and we probably won't see sequels (one for sure) because 1-2 million isn't enough anymore. Oh, I forgot, we still have halo and all mobile games. I'm not sad anymore lol.
And, what is this Dead Space 3 Premium thing? I can't find anything on it.
@below Well, if it did happen, it would bring in a lot of money for EA, so we should just assume that it will happen :P
http://www.youtube.com/watc...
The death rattle of an EA franchise.
what about after Dead Space 2?
How did they make DS2 if DS1 didn't already have 5 mil fans?
How are they making DS3 if DS2 didn't already have 5 mil fans?
If you already have 5 mil fans, why are you changing your formula now?
I confused
Related video
Anybody else? No, just me?
*scampers away*
With the install base that is out for the current consoles, and the price to produce these AAA titles, these games should be able to sell 5, 6 , 7 million copies fairly easy.
For some reason I think the new Dead Space will flop, they are abandoning their core fans like Ninja Gaiden and so many other games have tried.
I've said it before and I'll say it again, EA is the worst thing in gaming right now.
Why change the best thing about Dead Space? It is so perplexing to me as a gamer.
of the game and its new features? The whole game? based on 15 minutes of chapter 3 that just shows a few of the things they've added? I swear gamers on the internet are funny! K
I agree with your sentiments but right now, you can't ignore the fact that it has caused a lot of disconcerting reactions. No matter how unbiased you may be, you can see that they are showcasing some of the worst fears that is hitting the niche market - EXPANDING to make it more accessible.
It doesn't help that other EA projects such as Dragon Age 2 has caused such a negative stir. You should't forget that no company is immune to business integrity, if they piss off the fans (especially your strongest base) then they will get the penalty. This happened already with the likes of SOCOM 4. Worst of all, this only asserts that EA only sees us gamers as mindless sheep who would easily be entertained by utilizing Michael Bay tactics regardless of what they do to the franchise as long as it carries a successful "brand".
While I have no doubt DS3 would have great gameplay mechanics, I feel the novelty would immediately wear off the moment our current suspicions turned out to be true.
I know what you are trying to say but seriously think about it.
The devs know we are going to judge the game off the demo, the publishers know that.
I bought the first dead space day one after seeing it in a 10 min demo, I bought DS2 after just seeing a few 3 min trailers and trying the demo.
After seeing the demo's in action that is what convinced me the rest of the game would be good.. thats the whole point of a demo.
if the demo does not look any good, why should I think the rest of the game is going to be drastically different?
How many people have played a Full game from begining to end to see if it's a good game first before going out and buying it?
Have you done that?
I don't know about you but 99.9% of the time I have seen/played a demo and thought that looks great, I have bought the game and enjoyed it. The few times I have seen a demo and not had a good feeling about it, it's always turned out shit and I wonder why I didn't listen to my gut feeling to begin with.
the demo is what we have to go on and we will base out opinion on that till we see more or there would be no point to them showing it off at all.
I get what all of you are saying, but I agree with Sev here. We've only seen a part of the game, and though we'll judge the demo to hell and back, it's just that. A demo. Since when has a demo, beta, or anything else, reflect the final product. Games are tweaked based on initial reaction.
And those initial reactions are too prejudiced in this case. We're seeing the multiplayer be criticized on the sheer notion that it's going to exist in the game. We don't even know how it'll play, how it'll be incorporated into the story, none of that. We're just mad that it's going to even be in a game in which the main character was never actually alone in the environments he's in, whose seen the same things he has been and does help him out in some way. Think about how silly it's sounding to jump on a petty hate bandwagon that's based upon a mode simply being there before we know anything about it. Not like the first two games have had action sequences before.
I understand the hate that EA seems to want again and agree with that (easy to hate a company that seems to want to be douchebags), but I don't think this is one to get upset about, at least just yet. This is a knee jerk reaction, nothing more yet. This statement is probably just a sales ploy to get more people to buy the game so the fans can get more installments. Nothing new here. Game publishers have done this since the time that games existed. I agree that EA has done all they can to have us hate them again (and to think that they were doing so well to shed that bad guy image), but DS3 isn't one to go "OMGWTFBBQ" about right now.
It cost $60 million to build KillZone 2 out of nothing...literally, from the ground up...$60 million. That game was a blockbuster.
All the tools and assets are in place for DS3 so all this "It has to sell 5 million" is complete bull crap. They're basically recycling a lot of stuff (and it's all running on the same console hardware) so the budget shouldn't be any more than $20 mil, that should include the new enemies, maps, art, sound and voice acting. They're literally recycling all the core mechanics.
Budgets have just gotten completely out of hand and it really needs to come to a halt.
Activision
EA
Microsoft
Nintendo (only because everyone likes to copy them)
Company good for gaming best Best to lesser
Namco (with their tales series\; keeping the jrpg alive, along with dark souls)
Sony ( with their unique ips like heavy rain tyhat other devs dont seem to try)
Nintendo (their ips)
THQ (with their darksiders and sout5hpark)
well, we here don't negotiate with terrorists.
besides, you already killed it when u showed us the co-op gameplay...
so do what ever you want with the body cuz we already made funeral for it...
R.I.P
Dead Space
a game that once was eerie/creepy but died after a bad "streamline" operation
You go ahead and buy it. I wont.
The only problem I see here is...oh wait...There isn't 1 because I'm still gonna have fun.
Cry like a little girl.
There's no shame.
lol! brilliant!
Did you hear that in Madden the QB will be flinging grenades down field instead of a football, Goalies will have AK's instead of hockey sticks and that all their racing games will have all the vehicles be car bombs pretending to be race cars.
One word.... BS.
Why don't you just add baseball bats and basketballs to FIFA? That way baseball/basketball fans buy it? When you add all this extra sh!t you destroy what made your game unique and, most likely, made it appeal to its core fanbase.
Oh get fucking lost.
- Company makes game.
- Game does well cus it was well recieved and generated a fan following.
- Company decides to make game in a diferent way, justifying it through fabricated bull shit.
Whaddya think?
Everybody who has ever made a "real" survival horror game seems to be saying similar things lately.
Perhaps the genre is just dead and doesn't appeal to the "masses" anymore. Maybe the fans of Survival Horror are actually in some kind of...minority.
Or all of the previous survival horror devs are all in cahoots with each other in some kind of "kill this genre" plan but I don't really see that.
And sorry but the guy saying no video game has ever scared him, bullshit, especially with how disturbing many of those titles are. Most of never played re 1 and tried to leave through the front door.
Ds2 had plenty of action, although the infinitely respawning enemy was cheap and annoying to me. Although hardcore mode on ds2 i'll pass.
Has it really ever appealed to the masses? It's all perception namely due to Resident Evil's success because no other "survival-horror" game much fanfare.
"Love how people judge games even before it comes out based on footage. Time and time again, it's been show that they've been baseless judgements and nothing more."
And many other times peoples instincts were dead on the money that the game(whatever it is/was) is garbage.
If you see a trailer in the movie theaters that doesn't appeal to you are you going to see it anyway or listen to your gut instincts?
The head fellow of the Dead Space franchise Steve P. said that all the things we love about Dead Space that we love are still present in DS3.
As a matter of fact, in the E3 stage demo with Gamespot, he said most of Act 1 of the game is going to be spent out in space, Isaac will be alone doing his thing, investigating an scattered cloud of broken/derelict ships infested with you know what.