An artistic Halo fan has created six minimalistic Halo posters. Check 'em out...
Those are truly some great posters! Nice work. :)
I like the Halo 4 poster best: "Wake up John"
These are awesome! My favourite's the 'Remember Reach' one. Must get back into Halo. I miss it. :(
Some great artwork there. I'm glad you didn't use the far too often abused word "awesome". Nonetheless these works are far far far superior than anything I could possibly manage. They are in fact pushing towards playing what once for me was for me a much loved franchise. Was Halo 2 any good?
In my humble opinion, Halo 2 has the worst campaign in the franchise. And by the way, I very nearly used the word 'awesome' to describe the posters! Glad I didn't!
I have to disagree with you. Reach's was much, MUCH worse. Technically and plot-wise, it was terrible. You could BREEZE through some of the missions on Legendary within 12 minutes from how the missions are structured. There was a promise where there would be much larger-scaled battles taking place; didn't happen. The characters weren't memorable, and I, myself, am a die-hard Halo fan who remembers every inch of dialogue and character development from the Campaigns. There was never a moment where you were with ALL the Spartans at one time during gameplay; the most was the first mission, but Jun was absent since he was in a Falcon. Because of this, you didn't have enough time to really bond with the team as a WHOLE, since you're always split up. Halo 2's, on the other hand, was a masterpiece in comparison, but not perfect, either. The AI was a challenge, the Covenant had a civil war that you had to go through in the heart of HIGH CHARITY, of all places, plus the flood invasion of the said mega-structure. You played as the Arbiter, with a fresh perspective of the Halo universe, seeing what it's like to fight with Covenant allies for the first time. Plus, the scarab gun easter egg! =D
@ShottySnipa417 I disagree. While I loved playing the campaign from 2 different perspectives, Halo 2 had the worst pacing and AI in any Halo game. On Legendary, the game was a total cheating mess. There were parts of the game where you basically spwaned and died immediately because of the cheap difficulity and design (e.g. Gravemind). What surprises me most, is that Halo 2 had "Quarntine Zone" and that level had the worst level design out of all the Halos but people never mention it. What I loved most about the Halo 2 campaign, is that it had an alien feel to it. Most of the levels had a very strong sci-fi feel to them. And the soundtrack <3
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