The Wiire, by Shawn White (2008-01-18)
Japanese Web site Ruliweb.com presented new details about Nintendo's upcoming title Wii Music.
According to the report, the gameplay in Wii Music will revolve around 'Play Sessions.' Up to six characters can participate in a session, four of which can be human-controlled. The game will feature both old and new music from Nintendo's internal sound team. Replay options for each session should also be available.
Players will have access to the conductor baton and over 40 instruments, such as the Folk Guitar, Bass Guitar, Trumpet, Xylophone and Maracas. Different instruments will feature different controls. The Wiire has more details.
Wii Music currently carries a tentative 2008 release date for all territories.
This week Drew(@Nintendrew_) from Youtube and Ben(@BCTerps) join Tiny (@Tiny415) and Aaron (@Ind1fference) talk about: Nintendrew, Source Film Maker, Too Many Games, Walker Stalker Con, Mindfare, RetroCon, Andre the Giant, GPD Win, Radar Scope, Virtual Boy, Donkey Kong, Punch-Out!, Force Friday, League of Heels, Wrestlemania 2000, The Defenders, Iron Fist, Earthworm Jim 3D, WireWay, MC Groovz dance craze, Splatoon 2, Sonic Mania, Bio Force Ape, Diddy Kong Pilot, The Shadow, Sound Factory, Sim Tunes, Wii Music, Electroplankton, Gauntlet DS, Destiny 2, Pop Tarts, Uncharted Lost Legacy, Breath of the Wild Hard Mode, X-Com 2: War of the Chosen, Mario + Rabbids, Piczle Line DX, Boost Beast, Necrosphere Deluxe, Skeleton Boomerang, MagiCat, Songbringer, Stereo Aereo, The Lost Bear, Time Recoil, Planet of the Eyes, Resident Evil 4, All-Star Fruit Racing, Life is Strange Before the Storm, XBLIG, Creator Club, Brave, Mr. Shifty, Hotline Miami, Wrecking Crew and more.
NLife:
As tradition mandates every year, I sat watching the Nintendo's 2008 E3 presentation with high hopes of a new F-Zero being finally announced. As the presentation moved along, Cammie Dunnaway kept pushing products that were clearly not targeted at me and my generation of core gamers, bought up in the mean streets of 8- and 16-Bits. No harm there, since Nintendo's and the late great Satoru Iwata's new vision of "games for everyone" meant that there was a whole new audience to whom Nintendo had to push product presentations. I understood that, and was feeling positive because surely there had to be some sort of killer app being shown at the end of the presentation, right?
I couldn’t help but be surprised when I began noticing (from time to time) patterns in the way music is used within games. The following short list of game soundtrack stereotypes and patterns are by no means the result of a scientific process, but I do think it would be interesting to dip the metaphorical toe in the water and start this discussion!
I was expecting an article about the entire industry. This is sort of the norm for these types of games though.
This makes me want to get a Wii.. My biggest worry is that the control over the instruments will feel too artificial, but even in the worst case I don't think the conductor baton can possibly fail. I've wanted to mess around with that since long before the Wii came out.
mmmmm i might get this
it sound very interesting
the only place this will sell remotely well is Japan. Americans love their guitar hero and rock band. Wii Music will probably seem ridiculous and stupid compared to other music games like GH in America. EU might have better sales than america, but nothing spectacular.
Looks cool, i'll tell my mate about this (he has a Wii, I don't).
But I don't understand how the stringed instruments would work with the wii-mote. Naturally the wii-mote can allow you to play percussion instruments realistically *To some degree of course*, but unless your using the GH guitar for wii to play guitar, I can't see it being fun playing those stringed instruments.
I don't know too much about this game, so maybe it's being taken a completely different direction than instrument games *Samba, GH, Rock Band).