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Submitted by Jadedz 1118d ago | news

Wii U using new tech/GPUs, power kept reasonable for cost

Nintendoeverything: "Nintendo president Satoru Iwata has, unsurprisingly, said that its new console makes use of new GPUs and technology. However, the company has pushed the specs – such as processing power – to the max so that the console will be affordable to a wide array of consumers." (Dev, Industry, Next-Gen, Tech, Wii U)

bizatto   1118d ago | Spam
shackdaddy  +   1118d ago
It's over 9000!
MrWonderful  +   1118d ago
Is it really possible?! Have they really found a way to surpass an ascended wii?!!!
DigitalAnalog  +   1118d ago
This will send a clear picture to what "next-gen" might entail.
In order to keep costs low, I can understand why Wii-U is made the way it is. Unless of course, gamers are willing to shell out an extra $400-$500 if they want the "latest-n-greatest" next-gen. However, assuming they do get the best, how are they going to deal with the heat and power supply? There's a reason why gaming rigs have big chassis.
#3 (Edited 1118d ago ) | Agree(6) | Disagree(4) | Report | Reply
Deadpool616  +   1118d ago
Well, it seems as though Nintendo has done it again. Hopefully it's as affordable as the rumors are saying.

By the way...nice pic.
#4 (Edited 1118d ago ) | Agree(3) | Disagree(4) | Report | Reply
mamotte  +   1118d ago
Do what exactly...? The most powerful console? Nope. The most expensive? neither...
Hisiru  +   1118d ago
He is probably talking about "most affordable".
#4.1.1 (Edited 1118d ago ) | Agree(7) | Disagree(3) | Report
ozstar  +   1118d ago
Won next gen.

Cheapest > Most expensive every time.
Deadpool616  +   1118d ago
I shouldn't be so vague. Nintendo is usually the most affordable is what I meant. Sorry about that. XP
#4.1.3 (Edited 1118d ago ) | Agree(1) | Disagree(1) | Report
Nutsack  +   1118d ago
@Digital Analog

Dealing with the heat is why cores are cut down in nanometers, using less power.

We've seen the chips in current gen PS3/360 shrink from like 90nm to half its size. Next gen chips of 25nm's or less are expected.

Same way that the PSVita uses certain low power quad core CPU. The smartphones have driven the CPU and GPU market to low power consumption, low heat producing production in a way that wouldn't have happened without the smartphones. Expect this to continue, thus no problems next gen to have more power than the current 360, PS3 and WiiU aka this gen and still have more power than it.

2nd, with cutting the size of the chips and changing up the architecture like they did with PSVita, the less electricity will get used and the less heat produced. The same reason why quad core smartphones and tablets don't need fans to cool it like laptops or desktops. Same way the PSVita doesn't run hot, even while it has power close to current gen consoles, for sure beating last gen homeconsoles by far.

The reason why gaming rigs have big chassis is because PC hardware has a lot of plug in stuff, cards to plug in, 3.5 inch HDD's instead of 2.5 inch that are in consoles, big other drives, a PC is another thing than a console. Has always been, will always be.
#5 (Edited 1118d ago ) | Agree(4) | Disagree(0) | Report | Reply
DigitalAnalog  +   1118d ago
While I agree with your comment, you didn't address the issue whether or not the next system will curtail the best system specs on the market in that particular year. Everything you said, has already been applied the Wii-U.

Second, gaming rigs have big chassis due to heat and air flow. Higher powered graphic cards and CPU tend to bring out tremendous heat. Any mid size non-gaming rig could do everything you just stated. To classify gaming-rigs simply because of the amount of "plug-ins" is misrepresenting it to say the least.

The real question is, (with the rumored PS4 going the way of "off-shelf" parts for design) what range would the next system usage? Take into consideration design and value per unit. Hence, a lot of rumored specs ended up on the AMD table. Anyone who thinks they would get the best of the best and then assumes smaller die size chips will resolve the issue is fooling themselves.
#5.1 (Edited 1118d ago ) | Agree(0) | Disagree(0) | Report | Reply
Plagasx  +   1118d ago
It's still a Wii 1.5 in my eyes.
StanSmith  +   1118d ago
So that makes the 360/PS3 equivalent to a Wii?! Erm, what? AC3 is equal to it's PS3/360 counterpart at half the power of WiiU.

I'd say that WiiU is more like PS3.5. It's more powerful now, but will likely be out powered by Sony and MS's offerings. This also means it won't get left behind missing out on big multiplatform games.
Zhipp  +   1118d ago
Don't you mean a Wii 2.5, when to equal the M$ and Sony's next-gen offerings it would need to be a Wii 3.0?
Treian  +   1118d ago
PC light years ahead....
Subzero200  +   1118d ago
"PC light years ahead.... "

lol seriously these nubes just dont get it.
#8 (Edited 1118d ago ) | Agree(5) | Disagree(7) | Report | Reply
KwietStorm  +   1118d ago
His name is blahblah
dirthurts  +   1118d ago
Considering they are churning a profit at 250, it's obviously not a powerhouse.
However, I think it's powerful enough to still be fun. It's high resolution at least. If they can manage at least 2xAA and a solid frame rate in every I'll be happy enough.
Grimhammer00  +   1118d ago
WeakU is garbage. Google Iwata on WiiU online infrastructure. It'll make you weep.
gk07  +   1118d ago
assassins creed 3 looked pretty good on wii u , i still need to see move games tho
nintendojunkie28  +   1118d ago
Whoa!...I just walked into fanboy hell.I can smell the delusion.
DivineAssault  +   1118d ago
So what games use only 50%? Rayman legends? Project P-100? AC3 has some beautiful graphics but at the cost of lost detail in backgrounds.. They took out alot of lil details that gave the world life but the cleaned up the edges..
ninjahunter  +   1118d ago
Unless they pull a "Supports unreal 4" out of their hat, im just going to assume were dealing with a mid-range gaming laptop, without the portability.
But Unreal has already released their statement on that front havent they?
Zhipp  +   1118d ago
Not really. From what I've heard EPIC hasn't really said anything definite about Wii U support. If Ninty doesn't get it, though, they can sya goodbye to most 3rd party support--which is probably why they buffed up the CPU a bit shortly before E3.
ninjahunter  +   1118d ago
When unreal was asked about wiiU support they stated that WiiU will use Unreal 3. My wording might be a bit off but thats the Jist of it.

source: Google "unreal 4 wii u" without the quotes.
Zhipp  +   1118d ago
They said it would use UE3 because that's more than likely what they have running on the Wii U at the moment, I.E at launch. There's no guarantee that it won't get UE4 support at some point later in it's lifetime. The first wave of Unreal games aren't supposed to be released until 2013, more than likely LATE 2013, but the Wii U is coming out this year.

I admit I am being extremely hopeful, though.
DivineAssault  +   1118d ago
Epic said there will be 2 versions of the unreal 4 engine.. my guess is 1 will be for PCs & nx gen consoles.. The other for mobile devices like tables, phones, & wii u
#14.3 (Edited 1118d ago ) | Agree(0) | Disagree(2) | Report | Reply
scottd  +   1118d ago
Nintendo is doing damage control right now and trying to put a good spin on everything they can. Taking quotes like "Assassins creed 3, you can’t see much difference" as hard evidence of Wii U's power is naive and foolish. Take this for what it is Nintendo has dumbed the Wii U down to make it affordable, and Its OK, let me repeat that It's OK.

It's not like an affordable console is a bad thing, I'm just not going to fool myself into thinking Wii U is some grandiose over the top uber system. Wii U be what it is and if i want to play Mario then I will have to buy it. End of story :)

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