Kotaku: Skyrim game director Todd Howard agrees—he and his team at Bethesda have embraced the modding community to an unprecedented degree. It's really too bad that such a huge number of console gamers never have an opportunity to mess around with mods at all. "If I ran the video game world," Howard told me at E3, "all consoles would be exactly the same way [as PCs]."
I am a PC gamer but because I don't have much free time at the moment, I have yet to buy Skyrim!
But in the meantime I have already made a nice list of mods I've come across (being featured on game news sites), and plan to install them all right from the start!
Next month, I will finally have a lot of free time so I will buy it! On top of that, there is the Steam Summer Sale so it will probably be 25% or 50% off.
Glad and proud to be a PC gamer :)
I'll just enjoy what I have.
You are right, i wasn't talking about the quality of the game just the point of mods. Yeah i tried Skyrim... people were talking about how good it was. It's a good looking game with ALOT to do, but combat is BORING. And with all that to do you never really cared about any of the people you met. Shit you didn't even remember thier names, their were NO memerable characters. But every1 has thier own opinion about different games. I know even people say FF13 was a bad game, i liked it. But yet every1 still knows the characters names, even for ANY old FF game. People still know the characters. Ask someone to name someone from Skyrim lol.
I'm a bigger fan of user generated game content. Like being able to make your own levels and characters in Little Big Planet and your own test chambers in Portal 2. I know mods are technically the same thing, but often it takes longer and is not as easy to manage than what's provided by the developer.
I'm aware that this isn't always the case, but bear with me. I've had a lot of issues working with mods for Halo PC, Doom III and even some Valve games I own on my computer. It's just not really a process I enjoy unless the developer goes out of their way to help make it easier.
It's not really PC-specific, LPB2's creation tools are pretty complex and the amount of freedom it gives can be seen in the creative levels created by people far more talented then I'll ever be.
As for getting those mods to run, Steam's Workshop has made the process considerably smoother. Some games, particularly TES series, were a bit cumbersome to install mods onto in the past.
That's how it's been in the past.
SkyrimNexus.....makes the game playable.