CCO of Escape Hatch Entertainment, Garry M. Gaber, talks to TPG about the successful Kickstarter campaign for their upcoming space combat game, Starlight Inception. You will also read how Garry’s love for sci-fi shaped the idea for Starlight Inception, his take on DRM and piracy, beginnings at LucasArts, advice to other start-ups and much more.
"Work hard to delineate yourself, your work, and your game. Work as hard as you can to make a great product that stands on its own. Never rest on your concept – always be looking for ways to improve it through feedback, analysis and iteration. Never be satisfied with what you’ve got, even when it goes gold – you can always improve the experience."