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Playstation All-Stars won't be KO'ing Smash Bros. anytime soon

Original Gamer: "Rumors started about a Sony “Smash Bros.” game last year when Sony released their “Michael” ad campaign featuring some of Playstation’s most recognized characters. In April, the rumors came true with the announcement of Playstation All-Stars Battle Royale. The announcement for the game revealed the first batch of fighters including Kratos, Radic, Fat Princess, PaRappa, Sly Cooper, and Sweet Tooth. At the Sony E3 Press Conference, two more characters were announced: Big Daddy and Nathan Drake."

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slixshot1988d ago

Good thing it doesn't have to. It's amazing, isn't it? Two games can coexist at the same time? WOW!

WildArmed1988d ago

I'm more worried about the game mechanic of knocking out characters.

I didn't like what I saw in terms of gameplay at E3. Thou the game is beautiful and the stages look fun. Not to mention the character variety.

Only thing I'm worried about is the game play.

blitz06231988d ago

Who said anything about KO'ing Smash Bros?

BiggCMan1988d ago

You mean that you can only score by hitting them with super moves? Hmm, well it's a different game, despite being similar to Smash Bros. So it's something we will have to get used to. I'm sure it will fit the game fine, and feel nice in our hands once we get to try it out.

-Alpha1988d ago (Edited 1988d ago )

I'm pretty sold. KO'ing is the only way to score, and the mechanics sound pretty balanced and varied. For example, Parappa has an insta-kill level 3 super, but can only get 3 kills, while others can get 3+ kills, but need to do some manual work. Meters fill depending on character, there are ways to deplete AP, there are items that protect you from supers, weapons that shield you, you can evade supers, you have to manage super levels, etc. So there's a lot to consider, on top of being pretty accessible, so the gameplay seems to have some good range for all kinds of players

I just hope they don't screw up the roster and add promotional characters like Lightning over historical characters like Wanderer/Sephiroth (though I guess that depends on third party publishers). Right now, the roster is my concern.

From what I hear, the game in actual experience looks better than what we see in videos (the game looks washed out in videos, but apparently is crisp in actual motion), and the gameplay is fluid. I've heard a lot of good things, only thing now is for Superbot to create a robust roster and polish/add to the gameplay.

princejb1341988d ago

I agree I'm very worried about the game mechanic
It doesn't matter how good the characters are if the gameplay is boring

TheLeapist1988d ago

@-Alpha
What would be wrong with including lightning? I think she's a great character with a fantastic move/weapon set that would very well suit a fighting game.

Ethereal1988d ago

Coming from someone that played it at E3, it is very different. With my limited time with it, I found there was a lot more strategy and skill involved than I thought. I enjoyed play it and that's all that matters.

WildArmed1987d ago

That's encouraging to hear. I obviously haven't played it, nor have divulged into specifics on how the combat system works, but if people are sayings it works, then who am I to argue?

Hopefully we'll see a demo! (or a 60min trial)

+ Show (4) more repliesLast reply 1987d ago
NastyLeftHook01988d ago

man...i was going to say the same exact thing dude...wow!

Pushagree1988d ago (Edited 1988d ago )

I can already tell that sony is taking inspiration from MELEE and not the inferior brawl. The Wii's controls ruined the perfect controls from melee and made them sluggish. Smash bros became dead to me as soon as I realized that. Sony is going to make the REAL sequel to melee that we all wanted for the HARDCORE gamer, not the casuals.

Tonester9251987d ago

WTF? You didn't use the GameCube Controllers?

omarzy1987d ago

don't call this a smash bro's sequel...that is just cruel to super smah

Nimblest-Assassin1988d ago (Edited 1988d ago )

The dude is talking more of the tournament scene.... I think its too early to judge that yet... but I am also worried on the fact a special is the only way to KO

I really want All-stars to succeed, not "KO" Smash Bros

This game has a lot of potential, and could end up being a great franchise

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Whitefeather1988d ago

I played the crap out of all three super smash bros but this has me hyped up beyond any other game due to seeing all my favorite PlayStation characters fighting each other.

smashcrashbash1988d ago (Edited 1988d ago )

Ahhhhh!!! The hatred of games runs so deep in the modern gamer. Every thing has to be compared to everything else. There were so many Street Fighter, Mortal Kombat and Battle Arena Toshinden 'clones' and people played them without trying to compare them to each other. Soul Edge was practically a 'clone' of Battle Arena Toshinden and it never stopped anyone from enjoying it.

And this strategy that people seem to think SSB has is almost none existent. SSB was a button masher and any novice could mash buttons and win against even the most seasoned SSB player. I have seen it happen many times.I liked playing SSB but the only strategy involved was waiting until someone else did all the work for you, grab the best power ups or waiting at the edge of something to push people off.Say bad things about PASBR but please don't pretend that SSB was some sort of strategy filled fighting game.

Pushagree1988d ago

Brawl's combat was toned down for the brain-dead casuals. Melee however, did have a lot of strategy to it and you could master any character you liked instead of picking the one with the best final smash. They is why Melee>>>>>Brawl .

omarzy1987d ago

you obviously did not play melee if you say smash bros is the same old button masher. z cancelling, wave dashing, chain grabs, using efficient short hops, and fast falls, edge hogging. if you were playing someone who used these, and you did not, then you lost.it was most certainly a strategy filled fighting game, you just did not use any strategy

christheredhead1988d ago (Edited 1988d ago )

Like most others, I'm sort of worried about how super moves win the game. Hopefully it works out cause the game looks great and a ton of fun, yet it could be completely destroyed if the core mechanics aren't balanced properly.

I definitely would have liked some more standard/customizable setups outside of the concrete "super move wins" style. I'm gonna keep an open mind that it will actually work correctly when the game is released.

TheLeapist1988d ago

They've never said there won't be. They still have 4-6 months left of development. That's plenty of time to add some other sweet modes. And that's assuming they haven't already. There's a very real possibity such modes already exist but they just haven't shown them off yet.

christheredhead1988d ago (Edited 1988d ago )

The only reason I brought up that subject is because, after watching an interview, they stated that there is only one mode. So that aspect has been confirmed. There will be variations to that mode like 2v2, 1v1, 3v1, etc, but they stated that is how the game is played and that is how it is set up.

I mean I'm sure they can add other modes at a later date, after release, but so far this is the game. I'm not complaining though, I'm just hoping the balance is correct. Seeing as how the game can only be won under one condition, incorrect balance could completely ruin the entire title.

@Smashcrashbash
I definitely agree. When referring to SSB there were dozens of variations to modes and matches that sort of leveled the playing field in a sense. Some of those moves were ridiculously overpowered, yet using the moves was not necessarily the sole purpose of the game. I feel like Playstation All Stars will be all about building up a meter and winning because of that. Due to the constraints of how you win, I get that sort of vibe. There isnt a mode that cancels out the super meter like SSB.

I hate comparing the two, but thats really my only concern right now. Looks great otherwise as long as that aspect can be controlled well.

smashcrashbash1988d ago (Edited 1988d ago )

Don't be too worried. Superbot themselves said that they are playing the game every day to balance everything. They check every move and super move to make sure they are not too over powered. They said that the people working with them are used to working on fighting games and know how to balance and tweak the game so that no character is to powerful to fight against.

The way people talk as if this game is being worked on by amateurs.I am not saying to might not suck like any game could but I think we can more place our trust in people who have done this kind of thing before.

Besides I don't see how this that much different from SSB. You couldn't kill anyone with normal moves and only power or special attacks could kill you. Not to mention their were lots of attacks in SSB that were way overpowered and killed multiple people at once as opposed to other moves and no one thought that was unfair. Remember the giant tank Falco summoned? That wasn't very fair was it?

@ frankiebeans. So how is stopping someone else from powering up and trying to get your super before someone else before dying and losing it all not trying to survive? How are you just pressing buttons until you get your super? You will still have to dodge and block to avoid other people's super and not lose any AP points.

Don't you think everyone will be trying to get you before you get them? People talk as if everyone will just be standing there like punching bags waiting for you to hit them.When you die you lose it all you know. You don't die and come back with all the power you gathered before. So if you allow your opponents to kill you you lose it all. So it is a decision if you want to go full three level and risk losing it or just pull off first levels and get less kills. Also you get negative points every time you die. SSB formula was just pressing buttons until something happened. It was a button masher and I am not afraid to say it.

DigitalRaptor1988d ago

It doesn't need to, nor do I think it will.

Both games will have their individual platform-based appeal. Sony is not competing with Smash Bros per se. They seem to be at the stage in the console cycle where a game like this would not only be highly beneficial to them but they are also be providing a game that PS fans have been requesting for years.

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