Daniel Acaba writes "It's always smart when developers approach a sequel with some trepidation. You always need to be aware of how much change leaves a game feeling wildly different and how much change is classified as too little. Gamers are a finicky bunch after all. But the crew at Codemasters is well aware that sequels are tough especially when you want to improve. The third game is what they like to call "the difficult third", almost like a band having difficulty with their third album. So they're going to give it their best go and try to improve the experience for gamers, both series vets and new blood."