Nier has a ton of brilliant ideas. In a few places, and always without warning, the game shift perspectives and camera angles. While traveling through the world, you will come across an old mansion on the hill. At this point, the camera stops following you and goes to a fixed position waiting for you to move around and then you say to yourself, “when did this become Resident Evil?” In another part of the game, you move across platforms like you would in a 2d side scroller. There is also a choose your adventure section, some rail shooting elements, and other out of place things that feel thrown in for no other reason than the designer was bored.