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A Little Bit Broken (Why Blizzard Shouldn't nerf Diablo 3)

Splitkick: The number of possible builds in Diablo 3 is vast and the game allows you to switch between skills almost penalty-free. Rapid iterative experimentation allows me to find a build I like, a build that has me sending the hordes of demons back to Hell with gusto, but it has also allowed players to find certain incredibly powerful combinations missed even with the game’s 12 year gestation period. Powerful enough, in fact, that the Blizzard took it upon themselves to “nerf” them. Isn’t the whole point of Diablo to create a character that truly excels, whose skills and loot work together towards a carnage-filled power fantasy?

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