Top 10: Weird Rules in Video Games

The major appeal of video games is the idea of escaping to an alternate world where the rules no longer apply as they do in the real world, or at least they used to be back before everyone was playing baseball in their living rooms. That being said, I can totally understand when I can murder a group of civilians, steal a car, escape the cops, and never hear from them again. I can also understand the idea of being able to fly through the sky with the help of a hat as an Italian plumber. What I really can’t seem to understand is how some of these rules of gaming came to fruition and have stood the test of time.

- Trendy Gamers

Read Full Story >>
The story is too old to be commented.
BringingTheThunder2232d ago

sewers are a great form of transportation!

chanmasta2232d ago (Edited 2232d ago )

The best ones IMO are 7. Bullets Aren’t Lethal and 6. 5 Seconds is All You Need to Recover.

This is one thing I REALLY dislike about the current generation of video-games. Having a health bar isn't realistic, but it's better than magically healing after a few seconds. This is one reason why I enjoy Serious Sam 3 so much. When you have like.. 10% or something, you're so on edge and you're panicking, trying to be more tactical or just going in there full blast, etc. It adds a lot more fun in my opinion. In most games now if you get shot with deadly bullets, just walk out of the line of fire for a few seconds and it's back to normal. Sucks.

Edit: Was gonna +1 this article but there's no Google+1 button, nevermind.

h311rais3r2232d ago

That's why i was so happy to see max Payne 3 sticking to its old Payne killer health system. Regen should only be in futuristic games like halo where the suit keeps the soldier alive with machines etc but there should be a breaking point still...

chanmasta2232d ago (Edited 2232d ago )

Really?! That's freaking awesome. I've been wanting to play the new Max Payne game after being a long time fan of the first two and heard a rumor about having regenerating health in it. SO glad it's sticking to its roots (health-wise).
I quite like the system for Halo, as Master Chief does have health bars (don't know about the recent Halo games, I'm talking Halo 1 and 2) with the suit's regenerating armor which is a good combo, works well, is relative to the game's story and is fun.

I give the challenge to a developer to create a game where it's actually very realistic health-wise. Get shot in the right arm? Have to use the left arm to hold the gun, etc. Would make for a very fun and tense game in my opinion.

rolandfurious2225d ago

Not to burst anyone's bubble, but Max Payne 1 and 2 both featured limited regenerating health. (Max Payne 3 features it as well). Max is able to "recover" up to his shoulders. If you want to fill the health meter up any more, then you have to use painkillers.

Still, they're all amazing games. I'm a huge fan and recommend you check out the new one.

ReservoirDog3162232d ago (Edited 2232d ago )

Haha, well, I always imagined regenerating health or health packs to be like a luck meter.

Screen flashing means you're out of luck and next hit will finally be the unlucky shot that kills you. Empty health bar means you're out of luck and anything will kill you. Health packs or waiting recharges your luck.

It's probably a stretch but that's what always settled my mind over the fact that any character can take upwards of 100,000 bullets like a man.

DestinyHeroDoomlord2232d ago

Another rule would be that the hero never tires, I know some games like monster hunter or dark souls your character gets fatigued, but come on really nobody rests up in +-5 seconds, I guess if they didn't they would die of exhaustion...

Dante1122232d ago

QFT. They seem to have stamina for days.

shodan742232d ago

Fun list. I like the mix of illogical retro oddness (touching equals insta-death) and more modern-day features, like the whole regenerating health thing. That one still doesn't sit quite right with me.