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Submitted by jeremypeel 346d ago | news

The problem with AAA is that everybody “has their own idea of what that means” – Just Cause 2 dev

News: ex-Avalanche Studios developer Axel Lindburg has said that the definition of a AAA game is “highly subjective”, which leads to problems in differing aims and expectations during development. (Arrowhead Studios, Avalanche Studios, Dev, Industry, Just Cause 2, PC, PS3, Renegade Ops, Sega, Wii, Xbox 360)

NukaCola  +   346d ago
I was under the impression, a AAA-title was one publishers put a large amount of money into. I didn't think it had anything to do with quality.
xYLeinen  +   346d ago
I've been always thinking of AAA having a high amount of production quality. But again, production quality are measured by standards and the overall quality of a product.
BlmThug  +   346d ago
This
Pandamobile  +   346d ago
AAA is a budget range, so you're pretty much correct.

Homefront was a AAA game, but it wasn't that good.
mochachino  +   346d ago
AAA is requires high production quality (or polish) but also the gameplay must be at least very good imo.

Too Human wasn't AAA because despite the high production values, the gameplay was lacking.
Pandamobile  +   346d ago
Too Human was a AAA game. They spent massive amounts of money on it. Being a bad game doesn't change its production value.
#2.1 (Edited 346d ago ) | Agree(0) | Disagree(1) | Report | Reply

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