Marco Di Timoteo from Studio Evil talks to TPG about their newest shoot’em up title, Syder Arcade. You will learn how Syder Arcade was funded, the trial and error of setting difficulty levels, success and failures of being an indie dev, plus much more.
"It went from a small marketing game to a full production in a small amount of time, and in the end we are pretty happy on how it turned out. The game seems to polarize the audience completely, some people love it unconditionally and other people hate it with all their might. I like to think that’s because we managed to squeeze in a different and somewhat quirky approach to classic shmups mechanics … And this is definitely one thing we wanted to achieve with Syder Arcade."