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E3 2012: Assassin’s Creed III Made Possible by Annual Releases

The massive creative leap in Assassin’s Creed III would not have been possible without previous annual releases, according to creative director Alex Hutchinson.

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SteamFrostedEgg1991d ago

Not surprised.

Ubisoft has a host of divisions with many employees.
Assassin's Creed Brotherhood and Revelations were by far the best games to spread over the organisation and get all those people involved in high profile games.

The Assassin's Creed games rake in the cash, people are employed and I get to enjoy my favourite hobby!