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Submitted by Brash_Attack 343d ago | video

E3 2012: Playstation All-Stars: Battle Royale Gameplay

Let’s get ready to rumble with the biggest names in the Playstation universe with Sony and SuperBot Entertainment’s Playstation All-Stars: Battle Royale. Watch as we go head-to-head via Cross-Platform gameplay on Playstation 3 and Vita! (E3, PlayStation All-Stars Battle Royale, PS3)

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fadeawayjae  +   343d ago
Just a thought by looking at the menu user interface I don't think there will be a lot of characters in this game. It's on one level plane and looks like enough spaces for probably 12 characters at the most. I also do not think the character selection will scroll side to side to reveal more characters because having four players choosing characters at the same time would not work. Hopefully its not a final version.
Tonester925  +   343d ago
Hope they don't kill us with DLC then
-Alpha  +   343d ago
It's more likely a template for E3, the character selection is too god awful to be real, as are the character avatars. Everything about the UI will probably get a redesign to accomodate for the full roster.

Last I checked, they confirmed there to be around 20 characters.
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Dante112  +   343d ago
@ Veni Vidi Vici

Didn't they say that they were gonna show of more modes and characters leading up to it's release? I wouldn't say that they don't have enough characters or think that that will be the only game mode/how you get kills in the game just yet.
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Dispy  +   337d ago
I don't think you can take the current UI for anything, it's pre-alpha, it's usual how game demos are, another example is the Crash Team Racing demo on the Spyro 2 disc, you could only play 2 characters, yet in the final product you could play 15+ (CTR was the only thing I could think of on top of my head)
Veni Vidi Vici  +   343d ago
From what I can tell, you have no indication of how many kills each player has in the round until the time is up. I think that's a major mistake. That takes out all the suspense. If you can see that two or more players are tied in kills and time is about up, that makes the battle intensity skyrocket at the end as the tied players all try and step it up to pull off the victory.

As it stands now, you have no clue so people just kind of let the time go down and wait and see. Blah.

A very simple detail that makes a big difference IMO.

If you can see how many kills you have, please let me know because I can't see it.
fadeawayjae  +   343d ago
I think there is an interview with Omar Kendall on the ps blog that he said their will be other modes and will have a stock option.
-Alpha  +   343d ago
^There will be other modes with a stock option, but I thought that referred to modes with only limited lives.

Veni, the reason why they took that out is the exact opposite reason you stated: It makes every player try their hardest. If one player has -2 points, and the top player has +10, the lower end player loses incentive to try.

I agree that it can definitely go both ways. If anything, they should have a system that tracks your average points, so that even losing players have incentive to bring up their point ratio
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Veni Vidi Vici  +   343d ago
If a player is way down, they are going to know it whether there's a score board or not. They will lose incentive just on the fact that they know they are getting whooped.

I just don't buy their way of thinking. Imagine if you're watching an NBA or NFL game and there wasn't a scoreboard. You had to wait until the end of the match to see who won. People would be pissed because it would take out all the excitement. The exact same thing applies here.

Unless they change it, I don't think I'm even going to try it.
-Alpha  +   343d ago
I agree with you, I also think it kills the excitement, but we'll see what happens

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