Bleszinski explains why Gears of War: Judgment isn't about E-Day or the Pendulum Wars

Joystiq writes: Gears of War: Judgment is a prequel, and takes place a few months after Emergence Day when the Locust first popped their heads up from underground and began their assault on the human population of Sera.

But fans have wondered why Epic didn't aim to highlight a different part of the timeline in the Gears of War universe – like E-Day or the Pendulum Wars, the great 79-year-long war that raged across Sera. The COG (Coalition of Ordered Governments) won the Pendulum Wars, and became the global government of Sera.

Both sound like good settings for a video game, right? Sure, but according to Epic Games design director Cliff Bleszinski, neither would've made for the right game – the latter wouldn't have even been a Gears of War game.

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matt19912235d ago

I think Epic made a good choice not going to the Pendulum Wars. They would be fighting humans and just get criticized as trying to copy CoD or selling out.

h311rais3r2235d ago

Cod really ruined everything. It's not original with anything but somehow everything copies it. Young gamers are SO uneducated.

SyWolf2235d ago

It's not really their fault for being uneducated. Not everyone had the pleasure of living through gamings history first hand. There will soon be people who can't conceive of a world without extremely fast Internet and smart phones. It our job as the older generation to pass along history without making the younger generation feel stupid. We can either hinder or help to teach.

SignifiedSix2235d ago

Well said, SyWolf. Bubbles for that one!

I know i will be starting my kids off on the consoles i started of on as a child.

First the SNES, then the sega, then the N64 to the playstation 1.

I want them to enjoy what I've enjoyed dearly. Gaming today is nothing as great as it used to be back then. Everything was different and not the same.

God i miss those days. :(

matt19912235d ago

The problem isn't CoD its the gamers. CoD sells 14 million+ copies. Developers want to sell like that so they try and copy it to get that market. but it always fails.

matt19912235d ago

@SignifiedSix That is because Gamers made games for gamers. In today's day and age Video game Development is treated more as business. every thing is linear.

coolbeans2235d ago (Edited 2235d ago )

Although I think the Pendulum Wars were covered enough in those books-and am fine with what we've been given in that regard, the idea of chainsaws being the deciding factor in your game's timeline makes you look like a meathead (tbh).

2235d ago
manaxknight12235d ago

gotta hand it to cliffy for coming up with an intriguing story that has a power up...or at least i hope its designed like one...start off without the chain saw then half way thru the game u get would be pretty cool i think.