Medal of Honor: Warfighter Director on 10v10, 6v6 and Hardcore Game Modes, More on Score Chains
MP1st - Creative Director on Medal of Honor: Warfighter Kristoffer Bergqvist breaks down what we can expect from Warfighter’s multiplayer this October 23rd as Danger Close shows off some gameplay on floor of this year’s E3.
(E3, Medal of Honor: Warfighter, PC, PS3, Xbox 360)
If it's tactical as slow pace, high bullet damage, headshots are always one hit kill, small and complex maps, no respawns... Higher player count simply don't work there.
Considering the trailers and all the special forces face-off talk, I wouldn't be surprised if they go that way. It actually reminds me of those combat simulations and multinactional elite training.
But I agree history of the franchise don't point at that.
They have only been showing PC stuff so if it was more than 10 players for PC I think they would have said that first. MOH is about medium to small map sizes.
If it's tactical as slow pace, high bullet damage, headshots are always one hit kill, small and complex maps, no respawns... Higher player count simply don't work there.
Considering the trailers and all the special forces face-off talk, I wouldn't be surprised if they go that way. It actually reminds me of those combat simulations and multinactional elite training.
But I agree history of the franchise don't point at that.