LoreHound writes: +This article has been in my head for ages. Massive multiplayer online games, any subgenre from sandbox to themepark, do not show well at conventions. I’m not one to make blanket statements, but I’m fully confident with this one after traversing the convention circuit for half a decade. MMOFPS combat the notion, but ultimately falter.
Let’s set the stage of your general show and showgoer. There’s an insane amount of visual and audio noise when you hit the floor. There are options left, right, upside down and in every nook. Most of the offerings are visceral experiences that focus on the hook, something in the game that you’ll remember, ideally, when the game approaches release a few months down the road. Perfect for single- or normal multiplayer games."