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Diablo III → Review → GamingTrend

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Diablo II, our last full outing to the world of Sanctuary, was released twelve years ago. TWELVE – let that sink in. The last time I played Diablo II my ISP was @Home and the world had recovered from the Y2K bug. I think I may have still owned a mouse that had a mouse ball in it, though it was likely in a box somewhere. At one point I was asked what I expected a new Diablo to deliver, to which I reflected on what I felt the previous game brought to the table. Diablo II had everything you could want – simple interface, tons of action, multiple classes with their own skill trees, cooperative-and-competitive multi-player, and the unforgettable sounds of loot dropping that created a Pavlovian response to grab it before anyone else does (AKA ninja looting). It had its downsides too: low resolution, item duping, town-killing, tons of mad clicking, scrolls of identify and town portal, as well as the aforementioned ninja-looting.

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