40°
Submitted by Hitman0769 762d ago | opinion piece

Is The Elder Scrolls MMO ‘The FF14 Disaster’ All Over Again?

RealGamerNewz takes a moment to analyze the coming Elder Scrolls MMO and Bethesda's actions against Interplay's Fallout MMO seeing the light of day as well as a myriad of other factors to the game's potential appeal, fun factor, and fan absorption. (PC, The Elder Scrolls Online)

Godmars290  +   762d ago
Unless they're lazy and disregard background material, game mechanic precedents, I don't see how.
Hitman0769  +   762d ago
Game is not going to remotely resemble TES III, IV, nor V. It almost seems like a generic MMO RPG with TES name slapped on top for no reason. Shameful, and they even banned Fallout MMO which was actually resembling Fallout 3 and NV
aPerson  +   762d ago
"It almost seems like a generic MMO RPG with TES name slapped on top for no reason"

How is it generic, exactly? Here's a description of one of the hundreds of side quests available, from Destructoid:

"The player was in a city that had been taken over by werewolves, led by a general zombie werewolf. While exploring, a point of interest marker showed up on the game map, indicating that an interaction was available. Traveling to that point, a character with a glowing gold outline waited to offer a quest. This NPC told the player that the mages guild has been seeing spirits of battles from thousands of years ago and that they would like help in quelling those spirits. This particular POI offered 30 minutes of combat in a quest that had the player killing ghosts and finding an ancient weapon.

After completing the quest, when that weapon was returned from camp, a ghost from the past was summoned, and that ghost tried to warn the player of something happening in the present day. It turns out that the summoned ghost was able to tell the player how to take down that werewolf general. This was done by traveling through a rift in time where the player could see ancient battles through the eyes of a soldier. Through this the player learned that the general hid in a cave, and in that cave he held a NPC captive. He also learned that fire was its weakness, and was finally able to take it down and complete the quest."

The quests in this game are complex for an MMO and both the characters and environments look nice (watch the "gameplay" preview). - Far from generic. It's obvious that a lot of effort is being put into this game.
#1.1.1 (Edited 762d ago ) | Agree(0) | Disagree(0) | Report

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