For Capcom, the sales figures must be good as its new IP has produced some excellent sales numbers in its first week.
excelent... one of the best game of the year and the best RPG i have played in a long time keep it up
Despite the BS Capcom has pulled lately, I cannot deny that I'm happy to see DD succeed sales-wise. It truly is a brilliant, underrated gem of a game.
Love this game. I'm on my second play-through now.
To the contrary, I haven't been enjoying the game. How a game can ship as "letterbox" (unremovable black borders) blows my mind!!
Get over it. Can't believe you are complaining about that when there is a 50+ hour adventure within those borders
Well, they ruined the game *for me*. I can't NOT notice them, and every time I do it reminds me of how unfinished the game is, and of all the other unpolished things I've noticed. Like when you talking to a NPC, and you notice grass in the background going in/out of a stone wall. (Did no one while testing the game not notice that that kind of thing looks BAD?!?!) I notice things like that, and then the crazed-eye twitch starts.GGgrrr!
what i find more amusing is a game like Skyrim that ships unplayable in one of hes version and gets all of that praise by the press the letterbox yes you are right but until some people mentioned i dint even notice it to be honest. I rather have that than an unplayable slideshow.
Good attempt Cons: ugly shadow flickering during some locations in daytime, frame rate issues only seemed when mages stacked there area buffs in same place while fighting lots of mobs, ugly pop ins, cheap deaths due to random mobs that can just rip you up even though you killed there mates few meters down the hill just killed the gameplay for me so sold mine if they had just had the difficulty like demon souls / dark souls it would have worked for me, but the randomness of what seemed like elite mobs in what should be low level locations is lame also the way when healing the green bar would stay down on npc bugged the hell out of me, when you used herb, all npc should gain its effect or be able to heal them with one from there inventory, not i have full health now they have to run about with half life bar Pros: -pawn system is great, mini boss fights are epic, open world was nice to travel around with its day / night time effect, loved the skill system, and way you could make stuff, and how the quest system worked, one of the most epic skills was the mage were you could light up area at night, epic skill loved the effect at night time but am pleased it sold well, hopefully the next one fixes the issues the game had, would definitely try out any sequels
Well, that's why you craft potions/herbs which affect groups. There are plenty of those to find that heal etc/buff. You give a bunch of herbs to your pawns, and they'll heal/buff themselves when they see fit. I've never been ripped up by the same mobs. Plus, if you hired some good pawns, that problem would seem pointless. However, to each their own.
nice, did not know about the group potions, i did not see my pawns heal them self's with stuff they picked up or i gave, only through spells they had, maybe mine were just dumb, but i don't know what it was i was doing wrong concerning the human groups i come across, one minute i was doing fine then i would hit a group in same area that just ripped up my team, as say would just prefer difficult all the way through instead of this in different groups stuff i did enjoy and want to keep the game but, oh well, glad everyone else is enjoying it though was good game and had great ideas
Really been enjoying the game. I have my share of minor gripes, it could be a bit more accessible, but g**dammit if killing huge monsters isn't fun once you know what you're doing. Great game. Well-deserved success.
Let's not forget, when Skyrim shipped it DIDN'T F'ING WORK. You're complaining about shadows and borders! Skyrim DIDNT F'ING WORK!!!!!!!
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