Cloud gaming will replace home consoles "someday", Microsoft has suggested, saying that the firm is "clearly invested [in] cloud distribution of content".
It will be after next-gen
thats what they said about ONLIVE replacing consoles they still here. physical disc. will never be replace. also ISP would charge arm an a leg for next-gen console speed to play online. rates would sky rocket ISP,developer, publishers all want a cut.this is a bad ideal for consumers.
I think only OnLive said that about OnLive. I recall many pundits and analysts saying "nice idea, but we're not there yet." I think pretty much all the gamers said that too. As bad an idea as it is for consumers, it's a GREAT idea for the publishers and developers. It means gamers no longer have any local access to the software, they can just obscure everything. It means they'll have all the rights and all the power in the relationship. So it is going to happen, because they'll make sure it does.
That is true LightofDarkness. Once it's all in the cloud what is there to copy? That is the key to making sure all of the proceeds goes back to the developer/service provider and so on. The fight in the future will not be about hardware specs, it will be about who provides the best service. All the while preventing piracy and used games. Those who refuse to adapt will try and steal accounts and break the servers. That's where the war lies ahead. The rest of us will either have to go along or miss out.
Not as long as ISPs keep getting more greedy and restrictive.
ISP will have to heavily reduce caps or remove them all together by this point. Or customers will simply switch to another ISP. If your still restricted by download limits, maybe you should spend 10 minutes looking else where. There are plenty of options.
That is not exactly true. I live in Central Florida and there is only one ISP in my area, they also have a bandwidth cap of 150 gigs a month. The bad part is that even watching Youtube videos counts against this cap. More ISP's are adding these caps because the overall internet cant take the kind of use that is going on now days, its too strained. Also, its a way to stop pirates from getting illegal downloads. If anything, this is a trend that is increasing lately. I know half a dozen people who now have caps as well. I just don't see how streaming games or Cloud will be the only option. If this is ever the case, it'll probably mean I've stopped gaming altogether.
That's not true at all. I live in Los Angeles and for about a decade there was only one option for broadband in my area. I'm just fortunate that they didn't cap. There are spots like that all over the country that aren't as fortunate, with their single available ISP capping. Comcast, America's biggest ISP, caps, and just about all the others have toyed with the notion at one point or another. There are entire industrialized countries where the internet is capped. Unlimited internet is more of a luxury than you realize.
Sure. Maybe when everybody in the world has "Infinity 2" (me looking at an Infinity 2 BT advert right now... lol)
No it won't. There will always be demand for the individual physical product. Removing that choice is something that will never happen. When paying £40 for a game I want to be able to physically hold that thing since that's the value I attach to it. Also, I don't want my gaming to be dependent on the Internet. What happens when you're disconnected? No gaming for u. Bad move! It will become hugely popular, but not replace it entirely.
what about games that require a constant internet connection anyway that you have the disc for. like the up and coming sim city game. i know thats why theres alot of fuss about it but more and more games seem to be slowly going down this route and if the physical hard copy needs a constant internet connection why not just cloud it. i am all for cloud but obviously within reason things need to be ironed out!
It's natural progression and unfortunately the manufacturers stand to make more from it, so like it or not, it will become the standard eventually, even if they have to force it onto you. It's not just gaming, any digital media will eventually be cloud based, from TV to your latest Windows/Mac OS. 2 more generations. Tops.
The hell are you talking about? You act as though the manufacturers are the only ones with any say in it and they aren't. From the consumer, to ISP's, to devs, there are PLENTY of voices that could, and would, be easily against an entirely cloud based service. The only ones that would like it are publishers since they make more money. Do you honestly think ISP's are going to sit there, keep their rates down, and just let cloud gaming happen? Do you think consumers are going to enjoy paying the increased rates thanks to cloud gaming? Do you think the infrastructure is going to pop up overnight and these companies are going to risk alienating millions of people who don't have the bandwidth to accommodate a strictly cloud based gaming environment and lose all of that revenue? Not going to happen dude.
All of those companies would be working together. Developers and publishers already do, and getting ISPs on board with subscription plans and a cut of the set top box sales isn't hard. You need to cast your sight further down the line than the next 5 years or so. Think 10 or more, when internet speeds will likely be quite a lot faster and better in most 1st world nations. The sales pitch is easy: you can buy this set top box (or use your existing cable box) for dirt and pay $9.99 a month to play just about any game ever made, on any device. OR, you can plop down $400 for the machine that plays the games, and buy all the games for $60 per title, along with any and all DLC that comes after that, and still pay your internet charges etc. I think it's fair to say that most consumers don't know or care enough about lag and such to pass up on what would appear to be the VASTLY cheaper option with an almost non-existent entry fee. Plus, people would be very much enticed by the simplicity of only having to pay one bill for TV, Internet, Movies and Games. The companies involved would love it because they now all have a trojan horse in everyone's living rooms and have unprecedented access to all of their partners' customer bases.
After years of the worlds greatest minds debating the matter it has now been decided that Cloud gaming is the only viable way to prevent host shotgun in Gears.
It will if high-speed internet becomes affordable to everybody.
That 'someday' will likely be a long way off. The next gen Xbox and Playstation (and maybe Wii U) should bring native 1080P and pretty much do away with aliasing and screen tear issues. Why would people want cloud gaming with its associated latency and artifact issues when they can have very refined and polished graphics (and sharp control response) from conventional gaming. Until most countries get fast, affordable broadband with big data allowances (probably at least a decade away) cloud gaming will remain a niche product.
Exactly! I pay about U.S 100$ a game (PS360) in my country, and about U.S 250$ a month for a 10mb DSL line with a 15GB cap per month, and we're being ripped off.To "top up" with more GB is at about U.S 10$ a damn GB !! Just imagine how costly it would be to game via cloud 24/7? Truth be told, It isnt realistically viable until we all get high upload/high download speeds AND unlimited bandwidth.
No No No, it wont.Ever. As long as a console can integrate tech as a hybrid form, being for physical media, digital distribution for downloading and cloud platform. Consoles wont be replaced. Msft, I dont understand how a software giant would say this when internet speeds are not adequate to even stream current gen tech worldwide! Even Crytek has stated this. At the end of the day, when we look at the economy at the world growth in terms of population, poverty, unemployment, this sugar coated dream of Cloud only systems and Digital Only distribution is a pipe dream so far from being viably workable, its not something we would expect in our lifetime. We have entire continents having terrible problems today, Its impossible for the forseeable future.
MS also said Kinect will revolutionize gaming :D
A future in where we no longer own our games? I'll pass. People don't want gaming ending up where we have to be online to play games.
No different than watching your favorite tv show now. You are online and without a physical disc.
Vastly different, because we can still go into a store and buy said show on dvd. They're talking about eliminating that all together, tv offers many different ways not just online.
you dont own any games, even the on disc games have limited user rights. We will just be limited further and further, especially with ipv6 where every electronic will most likely have an ip.
When networks speeds, reliability and prices are no longer a concern to be debated, then maybe. As it stands would you rely on your internet for every single gaming experience? Because I certainly wouldn't.
That'll be a long way down the road. AT&T for one is stating gaming isn't important enough for them to worry about with their bandwith. They say getting emails and basic internet is more important, getting it available to everyone, I could imagine how the other providers feel. They most likely think that gamers can game on a box, we won't worry about opening our bandwith just because said companies want to do away with consoles. The microsoft guy, forget his name, said that internet today can't even handle showing a soccer game in hd to millions of customers, not counting the extra muscle needed to do back in forth gaming, downloading and such . So gaming has a LOONG way before it goes straight to cloud. I for one like physical media, so I can definitely wait.
i can see it happening, I dont really want it to though.
Not until world wide broadband improves it won't. While a lot of us get great speeds up and down a lot of America and Europe still struggle with as much a 1-2mb download. Maybe 4G will improve things?
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