It's hard to believe, but Criterion's Burnout series has been wowing TeamXbox for over six years now; across four different titles and two platforms. The goal has pretty much been the same with each iteration of the franchise: smash into other cars until they beg for mercy.
As consoles and gaming networks become more complex, there is an underlying need for software that is just as complex-or, at least, code that attempts to push the envelope a bit further. It's also quite apparent to game companies that each successive title in a series (especially a heralded, long-running one) must be critically better than the next. "Better" might be too subjective for the folks over at Criterion to nail down in code, but it's obvious with its latest smash-em-up Burnout Paradise that it's pulled out all of the stops on its way to creating an extreme racer fit for the current console-gaming landscape.