Romero Brooks: "Few games have made my abject indecisiveness so glaringly obvious. Yes, there have been times when I’ve spent hours vacillating between different options when given free rein to customize a video game character before even stepping foot into the actual game world (e.g. Bethesda’s Skyrim). But never have my decisions (or lack thereof) carried so much weight into the events and character interactions of a game like it has in The Walking Dead: The Game. While Bioware’s Mass Effect series did a great job of adding more gravity and persistence to in-game decision making, Telltale Games takes it one step further and makes choice, and their corresponding ramifications, the crux of their game. How does the game fare? Quite well, actually..."