The savegame variations are "essentially infinite", admits Elder Scrolls studio.
I'm not asking for a bug-free Skyrim. As long as they try their best - that's good enough for me. I'm happy Skyrim came into the world in the first place.
I bought the game yesterday...and returned it this morning. Good thing BB has a 100% trade in bonus this week. I played for about an hour an only experienced one major glitch on the PS3 version. After I killed a dude, his body somehow became attached to mine. Everywhere I went there was a ragdoll following me. Pretty funny actually. The problem I found with the game is that the presentation of the story is horrible. From the beginning of the game your told about the Empire, Stormcloak rebels, Ulfric, Tallius etc. with NO backstory what so ever. Its information overload. It doesn't ease you into the story like Mass Effect 2 did with a codex that explains EVERYTHING about the weapons you use, the political situation in the universe, the various races, and the overall plot. Its funny because just like the game itself, the characters in the game also ASSUME that you know everything about the war thats going on...only then to remind themselves that you aren't from their region. Skyrim just puts you into a world that you know nothing about and expects you to put all the pieces together yourself...instead of putting the pieces together for you so that you don't have to struggle to understand whats going on. Half an hour in I realized that the fun of Skyrim comes when you follow your own path and explore the world...but this comes at the expense of a poor main narrative. Personally, when I'm playing an RPG, I want a strong main story that pushes me emotionally to the point that I WANT to complete an objective. Don't care how big Skyrim is, I prefer an RPG thats 1/5 the size of Skyrim if it means deeper characters(non robotic), a story that I actually care about, and a combat system thats ACTUALLY fun.
"Skyrim just puts you into a world that you know nothing about and expects you to put all the pieces together yourself...instead of putting the pieces together for you so that you don't have to struggle to understand whats going on. " Well, you're kinda meant to explore and piece together things yourselves. Having it do that for you would be like a shooter game that shoots all the bad guys for you (like the recent SplinterCells maybe :D)
^^Thats the thing. I don't have the desire to figure things out for myself because frankly, the story isn't that interesting to me. A game with a great narrative is supposed to entice you from the beginning and give you the DESIRE to go on and figure things out for yourself(Assassin's Creed 2, Mass Effect 2 etc.). I didn't get that from Skyrim. If every piece of information you received in Skyrim was put into an encyclopedia of some sorts( In ME2, everytime you have a conversation with someone thats about ANYTHING relatively important, the game puts that info into the codex and gives you backstory on it) with backstory, THEN I might care about whats going on....thus have the urge to keep on going.
"I bought the game yesterday...and returned it this morning" If you hadn't started with that then everything you wrote wouldn't have lost credibility so quickly.
^^I don't sugarcoat things. I bought it and gave it a try...that should be enough to vouch for my credibility(unlike the many trolls of the Internet who like to bash games that they haven't even tried out). It just so happens that a didn't like the game, and I'm pretty sure I'm not the only one. I've been going to Bestbuy, Gamechamp, and Gamestop regularly for the past month since my classes ended, and everytime I go I always see multiple used copies of Skyrim. Now I understand why. Even the BB store employee that I know who loves RPGs told me that he traded in Skyrim towards Diablo 3 simply because Skyrim got boring for him. In order to enjoy this game, I think you need to be an Elder Scrolls fan and/or have a deep love for open world medieval fantasy RPGs.
Fair enough, I just don't think you can judge a game and its story in one night. Especially one the size of Skyrim.
You can't judge a 300+ hour game based on the first hour of gameplay.
What you just said is exactly what Bethesda banks on... I love Skyrim as much as the next person, but fix as many bugs as possible before the game ships. And with a team that big, it simply can not be impossible, and is certainly worth the effort.
I love Elder Scrolls games just as much as the other person, but that still doesn't give them the excuse to have the game the way it was on PS3, NO excuse what so ever. Personally, I still enjoyed the game and was able to get about 80 hours out of it until I just couldn't deal with the tech problems anymore. If it can't run on the PS3, don't release it on the PS3. Simple. Pretty much the same story for Bioware for Mass Effect 2 on PS3. "We delayed the game another month for *****polish*****". Yet what did we get? Horrible framerate issues, corrupt game saves, glitched New game+, other freezes and gameplay glitches I don't even want to remember. I hate to have to sound negative like that, but when I see stuff like this from devs, I find it hard to take it seriously these days.
Weird I beat ME 2 on PS3 twice and never had any problem that you have mentioned.
No offense, but people like you are the reason why developers are releasing broken games.
Just squash the really big ones. I don't think we're asking for that much.
go ahead and update your game bethesda, in the meantime i will switch my attention to other games.
No such thing as a bug-free game nowadays. Just way too many variables and complex elements. Even if it was just a single console item. But, thank you Bethesda for wanting this goal. What I want to express is that you need to implement these sort of bug handling into new games early on. It seems that a lot of the same bugs pop up from game to game and that the same bugs get worked on post-release. We're kind of tired seeing you handle it after the fact rather than handling it from the get-go.
The problem with that is many of the bugs aren't discovered until AFTER the game's release. Skyrim, for example, got what amounted to over a million hours of playtesting in the first couple of days after its release... they would have had to have hired a full-time staff to play for the next decade if they wanted to get that much feedback prior to launch.
My point is about bugs in the system that have existed since Fallout 3 and still are not corrected in the core engine.
Yeah right .. Bethesda is Fail.
What an astute, insightful comment. Please continue...
if I count the happy bug free moments to the few bugs encountered since release I would be happier if any other open world game would have so relatively few bugs percentage wise in such a complex game as skyrim. Only idiots that want to complain just because the sun shines once a day complain about bugs in skyrim as they know nothing better and have nothing better to do with their useless time.
they can redeem themselves with dishonored
They should have let me do the programming! There would be so many bugs no one would complain about their bugs.
*Analyzes Logic* Checks out. Carry on.
well i gave up a long time ago, got my plat but didnt have fun at all playing. 3 and 4 are the better games if you ask me
Something that should have been done BEFORE release. jerk offs.
Bug-free Skyrim IS "impossible" AND "we're giving up". They've obviously given up because they're milking people with DLC before they fix their game. They're just saying they haven't given up to trick people into actually buying their DLC.
There's no such thing as "bug free" anything.
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