Ubisoft gives us a look at Sam Fisher's new gear in Splinter Cell: Blacklist.
Really looking forward to the return of Sam!
I'm just gonna call this guy Rick, cause its not Sam.
I've commented on every Splinter Cell: Blacklist article, and this video further proves it: this is not a splinter cell game. This game is to stealth what resident evil 5 was to true survival horror.
I always wondered what was the definition of 'stealth' and 'TRUE survival horror' in video games. I think its conditioning. Someone defines it and we accept it and then when its redefined we are unable to adapt to that change. Which make me realise, there is no fixed definition with video games as it is a changing dynamic medium in which the reward for real time involvement in a real time game is self understanding of that satisfaction that we get from games. Which of course depends from person to person.
Ubisoft actually released an article saying that they had 5 minutes (like ive been saying before this article) to give a glimpse of what has been implemented into the new splinter cell. While most of the things the showed were more of the conviction style did you notice that they brought back the carry bodies option ? or that if you don't want to use cover to cover movement you could just not press a button and just move to where you want to normally? They also said that there adding more stealth oriented stuff and honestly conviction was still a stealth game just that if you did want to go all out you could and there wasent any consequence for doing so. People are over reacting over 5 minutes of a pre build for a splinter cell game that has almost an entire year before release.
Regardless of definition, Splinter Cell was a stealth game. One of a handful of games. It involves the act of sneaking, hiding in dark corners, memorizing enemy A.I. paths, and rarely firing a pistol unless absolutely necessary. I understand that the videogames as a medium are conducive to change. The creation of genre hybrids is a way for developers to attack more markets. people who like RPGs or shooters will most likely play a FPS/RPG hybrid. It's more work than sticking with one genre, but is, from a financial point of view, a worthwhile investment. Splinter Cell is one of the last in a dying breed. Stealth was when you didn't have the ability to mark targets and do backflips over walls. You weren't a ninja, just a highly skilled operative. I wish more games shared this mentality. Deux Ex wasn't 100% stealth nor is Dishonored. Thief is the only other game that keeps stealth a huge priority in success. You could never go "guns blazing" in the older splinter cell titles without dying or being incredibly close to dying. The reason we don't see stealth anymore? Too boring for the current generation of gamers. I'm 21 years old, and Pandora Tomorrow was my 2nd online game I've ever played on Xbox Live. I'm not some older man who says "skill is gone in games. Play Galaga if you know what I mean". Stealth is dying because of the attention spans of so many people. It's getting increasingly hard to entice people to play single player games now without having to thrown in a drop in/out coop mode so they never feel alone. I wish this was a sort of "reinvention of dying conventions" sort of talk, pandehz. It's not. It's causing one genre to marry another genre to become a hybrid to keep people interested.
Sign the petition if you would like to see Ironside back as Sam Fisher; http://www.change.org/petit... Maybe, just maybe, Ubisoft will listen...
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