JC Fletcher: "In Japan, Hatsune Miku Project Diva F is a big enough game to command its own Vita hardware bundle, featuring a special-edition console and everything."
"In North America, it's something I randomly happened upon in Sony's E3 2012 booth, completely unheralded and unexplained."
"This difference in status makes sense, given that it's a music game about, starring, and featuring music by a virtual anime idol with a synthesized voice."
"In Japanese."
VGChartz's Adam Cartwright: "Despite its somewhat anaemic lineup of backwards-compatible titles (unusual in light of the genre’s strong pedigree on Sony consoles), Vita’s selection of rhythm games is highly impressive in the modern market with genre favourites like DJMax, Hatsune Miku and Taiko no Tatsujin all present and plenty of quirky oddities like Deemo, Love Live & Persona thrown in for good measure. You’re definitely going to need to try your hand at importing to get the most of the genre here, but that shouldn’t be an issue thanks to region-free hardware and easy-to-grasp gameplay."
VGChartz's Adam Cartwright: "the handheld was unable to attract certain types of software – western AAA development quickly evaporated, as did Sony’s own support, because there weren’t enough consoles out there for such titles to be profitable. But that doesn’t mean that every publisher failed to find success. Indeed, there are a number of franchises out there that have been able to appeal to the Vita’s niche and which have seen positive sales numbers and critical reception, leading to them becoming mainstays on the handheld.
It’s these series that I intend to examine in more depth this article – what they are, what entries we’ve seen, what success they’ve had, and what it’s meant for the console’s future. I’ll be using known sales figures where possible to back things up, hopefully demonstrating that the Vita has been a solid home for a number of great series despite its otherwise weak commercial performance on the market."
Hatsune Miku has become an international icon. What began as a singing synthesizer turned into a character recognized around the world that stars in multiple forms of media. In the realm of games, people recognize her as a rhythm game star. But what else do people need to know about her?
Joystiq just published another article saying that despite there being a demo at E3 the game is not planned for a north american release and was intended as a sneak peek for the Japanese release.
http://www.joystiq.com/2012...
Lame. I'd rather have Parappa the Rapper 3 for PS3. The Hatsune Miku games are terrible.