New gameplay and info for The Elder Scrolls V: Skyrim: Dawnguard DLC
So if you go evil and be a vampire you get to be this powerful vampire lord who can float around, get to places much quicker, have their own perk tree, new spells, turn into bats for a super cool dodge move Good guys get to explore more...wow not like evil players aren't going to do that They get to craft new weapons...I don't know about you but my character dosen't do crafting You also get to have an armored troll...which sounds cool but I'm guessing it's just for your new home OR a spell in combat. I'm not really seeing what good playthough gamers get to counter the powerful vampire lord stuff. It looks amazing but it dosen't sound like they've managed to balance goodies from both sides out enough.
DLC in the other games, as well as Fallout, never did that either. They just focus on one area. It's just DLC. It's not like they can put the focus they put on the game into it.
Yeah but Fallouts DLC were smaller then Elder Scrolls. In this you get to choose between the Vampires or the Dawnguards. In Fallouts third DLC which continued after the game you never could choose between the Enclave and the Brotherhood of Steel. It just makes it a tad unfair on the good playthrough gamers.
Very few games with abstracted morality or moral choice systems allow you to succeed or benefit from playing an evil role. It is almost unilaterally biased towards "good" characters. I, for one, applaud this move.
Ik, i'm hoping their's more perks or something that can at least be equal to a Vampire lord.
Finally, making the werewolf usefule beyond level 20...
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