Gears of War Judgment has been discussed by Cliffy B at E3 2012, where he explains the new increased difficulty and how Epic drew inspiration from Dark Souls. He also explains new dynamic spawns and tweaked controls.
This is actually cool to know. Props to Dark Souls.
Oh yeah, the locust are back in town. They are so much cooler than the lambent/glowies...
So maybe you should try and make a game like Dark Souls as well? Finish this then try your hand at the sword, dude. We can never have too many sword games about!
The days of hard difficulty has been gone this gen. To sell games in this mainstream greedy developer world you have to hide casual inside the hardcore game for sales. Thats why we have regenerative health, cover systems where you see the enemies, bad AI. Games have shifted to being best sellers and appealing to the masses.
always thought the controls were a little clunky, glad its being addressed.
Ghost Recon Future Soldier did it right.
Time to start trashing the previous game and Hyping the new one. Gawd I love the franchise by why does Epic do this every time they release a new game.
I thought the horde mode is pretty hard on insane, i mean it seems almost impossible to go through all the wave on insane mode.
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