Need for Speed ProStreet launched late last year across most every major platform, but EA has kept the PSP version hidden away in the garage while it applied a custom paint job to the portable title. The game is beginning to make its way to the starting line and should be race-ready next month.
To find out more about the game, IGN fired off a number of questions to Gregg McGillivray, assistant producer on the title.
Gregg McGillivray on the differences between the console and PSP versions: "The PSP version of Need for Speed ProStreet is, at its core, a portable edition of the console version that includes many of the same features, including full Damage Modeling. The major difference is that this version actually has quite a bit of content exclusive to the PSP, such as Driver Intuition, Driver Personas, and Speed Mode."