This game is Ground Branch. The title uses the Unreal Engine 3, the license for which the small team has paid from his own pocket, and promises an extremely tactical multiplayer, thanks to its realistic representation of the weapons and bullets, the lack of regenerating life (a classic in contemporary shooters), and other basic concepts of this type applied to the gameplay mechanics. After being denied from major publishers, Blackfoot Studios has chosen to use the powerful tool that is revolutionizing the world of gaming software company, or crowdfunding: the donation of all those interested in the project, in short.
Our friends from MicroProse have announced the addition of another game to their lineup. Ground Branch is a first-person shooter with tense military action, extensive character and equipment customization, and strategy.
I remember seeing a kickstarter pitch for this back in 2014ish. Surprised it's even still alive
OnlySP: It has been quite a while since we last covered the upcoming Unreal Engine 4 tactical FPS, Ground Branch, but the development team has been making some big strides in development as of late.
This game has been in development for so long that I even remember joining the x-fire group for it lol. I really hope they manage to deliver on what they set out to do, it would be awesome if we could get a more modern version of the original Ghost Recon games.
OnlySP: In our recent interview with the team at Blackfoot Studios about their upcoming tactical FPS Ground Branch, studio owner John Sonedecker revealed that there is a strong possibility that the Unreal Engine 4 game will make an appearance on the Playstation 4.
http://n4g.com/news/1459933...
Wee reminder last time it was mentioned here everyone sed it was crap ;).
"Gameplay will not be your standard Hollywood ‘save the world’ fare.” Sonedecker told us. “The world is not in imminent danger from a maniac tyrant with a biological weapon or nuke. Missions may mirror or be influenced by some real life issues and conflicts.There may be times when you are in a no win situation and must choose to take the “best of the worst” outcomes. Mission success may not be cut and dry either. It isn’t always calculated by killing everyone in a map.”
Gotta admit, loving the sound of that. Nice to see a dev taking a chance at coming at a different angle. Would like to see more of that this gen.
Just hoping this doesn't turn out to be another case of Takedown. Don't think I've ever been burned harder.
"...the license for which the small team has paid from his own pocket..."
You don't have to pay to use UDK until AFTER it starts selling. At that point, it's only $99 and then a percentage of everything over $50,000.
We are a full UE3 licensee and not using UDK. And UE3 does not cost $2mil. All I can say is the full license cost us somewhere between $99 and $2mil. :-)
Check out the Kickstarter and support us if it's something that interests you.
Cheers!