Robert Bowling has announced via his twitter that the new IP from Robotoki will be revealed in GameInformer this week.
http://i.imgur.com/tn3F7.jp... In a new interview with Game Informer, Bowling says the core objective behind Human Element is survival. “Their greatest strength is the fear that [zombies] instill in us, the survivors, that unreasonable fear. Unreasonable fear that leads us to do unreasonable things to survive," he said. Human Element ‘s character creation system allows players to choose between three different character classes, Action, Intelligence, and Stealth, and three different identities, Survive Alone, Survive with a Partner, and Survive with a Young Child. “How you choose to start in the world will determine how you can engage and impacts the scenarios you will be presented with on a physical and morality level.” Human Element is slated for release on next-generation consoles, PC, mobile, and tablets in 2015. Our 4-page feature with Bowling in our upcoming July issue provides more details on Human Element, including five additional pieces of key art. It starts hitting subscribers next week.
If Bowlings involved its bound to suck.
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