"Did you know the title of the app "party" actually means what it says? It has not been advertised really at all, but you can actually buddy up with friends and jump into parties for select games! Resistance: Burning skies is one of those games too!"
Resistance: Burning Skies was pitched on October 19, 2009 as Resistance: Homefront, 2.5 years before it was released on the PS Vita.
Game was a wasted opportunity on the Vita. Really disappointing release that stank of a rough rush job.
Crazy to think this dev team also failed with COD. I think that unproven team bit off more than what they could chew. In a parallel universe they could’ve been the next big thing by this point if they had only tried to be creative with these major game licenses.
If bend studio wasn't busy working on uncharted vita, they would probably have been the best studio to work on that project.
VGChartz's Adam Cartwright: "As the Vita provides a brilliant portable legacy experience for Sony’s other two home consoles (PS1 and PS2), I decided to focus this article on the next in line – the PlayStation 3. Unlike its predecessors, the PS3 far outpaces Vita in terms of power, on top of being built on an extremely unique architecture which meant porting between the two wasn’t as straightforward as it could have been. Still, thanks to engine compatibility and some brilliant efforts from developers, the two consoles shared numerous pieces of software and, where this wasn’t possible, others sought to provide bespoke experiences instead. Altogether this means that the Vita does a pretty good job at providing a portable PS3 experience."
“Sony may have advertised Vita as ‘console quality on the go’, which irritated many buyers due to games with reduced framerates and graphical elements being released“
Why would some people complain about that then but praise the Switch now for doing the same thing?
“The PS3 might not be remembered as Sony’s finest hour in gaming”
I and many others see PS3 as Sony’s best console
I heard comment that the unused port on Vita was originally planned for Vita TV function.
But Sony decided to take it out and release a separated failed Vita TV...
Aww... Vita could have been the Switch, but Sony got greedy and worried Vita will capitalize on PS4 market...
VGChartz's Adam Cartwright "Despite being the first handheld console with dual-analogue controls and claims to offer console-quality experiences on the go, the Vita has an embarrassingly bad library of FPS titles for fans of the genre. With that said, it still houses arguably the best portable shooter ever made in Killzone Mercenary, as well as a wonky port of one of the more recent genre greats in Borderlands 2, providing just enough to satisfy gamers - although plenty more is available through its backwards-compatible library".
Next gen only on PS
And water is wet.
So essentially this app is more useful than 360's party function? Or are they just the same? Not a big deal either way, but it rules out X game chat as an Xbox console exclusive now that it's made it to the Playstation platform. :)
"So essentially this app is more useful than 360's party function? Or are they just the same? "
this can explain it very well for those that have not used it or not used the function since the first xbox.
Xbox Live Party Chat – The Death of Conversation within the Game Lobby
Party Chat is a boosted form of what the original Xbox dashboard spawned all those years ago, except it has had the possibly unintentional effect of turning a once bristling game lobby full of chatter (good and bad) into a completely silent one. This of course is not always the result, you may hear the moans of a teenager being told off by their parent for playing too long, the screams of some moron who believes it is funny to shout down the microphone or if you are lucky – a few gamers to strike up a conversation with.
Party Chat creates a private area for friends to gather, even if they are all participating in different gaming titles. It is a marvellous feature there is no doubt about it, but the team spirit and aural communications we enjoyed have now become more of a rarity as gamers simply stay within the confines of their friends list. A team will simply include a mixture of individuals with no microphone plugged in, a selection within different Party Chat areas and one or two brave enough to particulate in the actual business of sharing crucial game information.
http://www.jameswoodcock.co...
As you can see some of these FREELANCE JOURNALIST's will complain about everything. God it's a good function. I just wish many of JOURNALIST's in today's gaming media just enjoy the extra's for what they were, not what you can always nit pick about the function and blow that problem way out of preportion.