In many ways, Tom Clancy’s series of stealth based shooters Ghost Recon has always been a bit like the cooler, more sophisticated older cousin of FPS giants such as the Call of Duty and Battlefield franchises. Don’t get me wrong – Modern Warfare et al are great fun and I’m not ashamed to admit that I’ve spent hundreds of happy hours in their multiplayer lobbies, but the Ghost Recon games arguably offer a lot more depth. While MW2/BF3 could hardly be called basic, it is undeniable that they both make allowances for lone-wolf run ‘n’ gun style play or, worse, camping and sniping. Some may argue that these are legitimate forms of gameplay (and they could be right), but it can lead to some frustrating matches – particularly in team games. Ghost Recon, on the other hand, has always prided itself on encouraging (nee, demanding) a stealthier approach, with an emphasis on employing team tactics both in single and multiplayer modes.