John Bedford (Modojo): There's no doubting that we're spoiled for choice with the variety of AAA games on our home consoles these days, but there are a few treasured games from the previous generation of hardware that we'd love to be able to play on our mobiles. Today we've rounded-up our most-wanted Xbox classics.
Announced in 2020, Playground Games' open-world action RPG has seen sporadic updates and departures but still no release date.
You could say the same for any number of games that were stupidly announced during pre-production. Elder Scrolls 6 & Perfect Dark are current examples, Blade is another recent one and in the past Mass Effect Andromeda and Cyberpunk 2077 come to mind.
I don't think this game is in any trouble. For a start, Playground Games are one of the few under MS Studios that actually have a track record of delivering on time and with quality. We got a trailer last year and I'd fully expect there to be something more substantial at the next showcase in the summer.
No dramas here - just another victim of Microsoft's incompetence. They simply had to announce several games way too early because they had nothing else to talk about.
The same thing that happens to any project when you announce it far too early. Perfect Dark, Fable, The Elder Scrolls 6, Star Wars KOTOR Remake...you actually have to, I don't know, make the game?
I'm fairly confident this game will see the light of day, as Playground have released 5 Forza games of quality and on schedule. Think it was just revealed too early.
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
As is they're coins down a sofa, some announced games seem to just disappear. So just where are these missing VR games?
For GTA SA
Meta made a lot of budget cuts and cancelled a fair few exclusive game contracts we don't know if this was cancelled but it's possible and this was announced prior to the release of GTA definitive edition which was slammed and eventually moved to be supported in house by Rockstar.
Since then we have just gotten the mobile versions a d they are actually the best way to play the definitive edition unfortunately the consoles never got a retrospective patch to implement the improvements they made in the mobile games.
But for VR we know a VR mode was found in the definitive editions game files thanks to data miners so seeming it was meant to be using the definitive edition as a base given its ue4 that makes sense. And the mode is there right now (some Polish may be required still) I would assume this is ready to go but meta got cold feet and cancelled it given the games reputation.
I do hope Rockstar forge ahead and still just launch it anyway on psvr2 as it's a game I've loved since day 1 on PS2 I'll even tolerate the de version to get it in VR
Dude, Microsoft won't release games on iOS and Android. They have their own Windows Phone.
None
Cause touch screen gaming sucks for shooters.